Just something I noticed, and it is easily recreatable. I would be developing relations with my computer allies, then save and exit the game. When I reload the saved game, I start with the same relationship, but no matter what I do, it will constantly deteriorate until it hits 10.00 and will not rise at all. I am not sure if this is known, but I was wondering if anyone else has this issue.
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No I am not setting them to jump together. It happens like with Raloz constructors and stuff as well as fleets, and I set those guys alone.
First off, love Rebellion. I simply cannot wait to see how the other races get updated. This is mostly about minor issues that occur that do not directly affect the gameplay, but occur often enough to become a pest. 1. Jump Canceling. - There are several times, it has happened with the Titan as well as the various other ships, I set them to jump to the next planet, they head towards the edge of the gravity well and then sit there. When you click on them th
I definitely understand and enjoy seeing the different viewpoints here, and you might have a point simply using the scout frigates for that role, i never used too many to began with, just a few for minesweeping ( When they actually found some ). But I can see the corvettes becoming a cheaper version of the frigate screen rather than any kind of role. Just to take a shot from a different side, what about having them as a stronger version of a Defense Force? Stronger than the Strike Craft that
To answer your question Ravagus, modern day corvettes are being adapted more and more for a "Surface Submarine" role, something akin to a stealthly close to shore role, as they are quite litterally called LCS, Littoral Combat Ships, and they operate in the littoral, or the area near shore. That is exactly what I was implying. With the varied factions, certainly the ability to go deep behind enemy lines and lay mines would be a great idea and would definitely support the idea of a corv
I haven't dived into the beta very much lately ( In the process of moving :( ), and this is mostly based on my style of play, but shouldn't Titans be seen as a force multiplier rather than the force itself? The way I employed most capital ships in the old Sins was based on this, and it worked rather well. Much like the modern day tank, it would be extremely foolish to assault with tanks alone, they would be obliterated, but when supported by aircraft, light vehicles and infantry, it s
Just my useless two cents, but when corvettes and space combat come to mind, I tend to think special forces type stuff. For instance, having say a stealth corvette that can sit on the edge of an enemy gravity well and provide a *Recon* role, ( I dislike simple scanning, you gotta risk something for that little bit of extra knowledge )or something like a saboteur that can perhaps discreetly slow down or even leech little bits of income, or bring a shipyard offline for 30 seconds or