neilkaz

neilkaz

Joined Member # 4467266
7 Posts 120 Replies 592 Reputation

OK so I started up my game as Drengin (what else since I played mostly Korath in GC2 and don't play these games to be "nice") and was happy to see my starting colony ship with 5 mp and my survey ship with a nice 7 mp to easily grab the nice array of interesting anomolies now. But there was a scout (added since GC2 but no miner yet) but with only 3 mp that scout can't get anywhere fast to scout. IMO, that starting scout needs several more mp. thx .. neilkaz ..

0 Replies 1,218 Views

Yes, please add production overflow, or definitely add a UI option to display how many turns will be required to finish the item under production as you move the sliders. ie like research in GC2.

3 Replies 2,317 Views

I think of it this way, I paid 100 bucks for a game that I'll want in 12 to 18 months when it is released anyhow and will cost 50 bucks or so. Certainly there will be some XP's and likely some DLC's along the way. I get all those for the extra 50 bucks so this certainly is a savings overall. Oh and as a bonus, I get to see the Alphas and learn to play from the very beginning. I worked up to Crippling level on GC2 (having bought it well after UE came out since I wanted

16 Replies 62,521 Views

Same here but overclocked to 4.6 GHz. Hopefully as development continues and matures, Stardock will be able to stress our supercomps. I volunteer mine if any tests of CPU usage can be of use to Stardock.

30 Replies 25,359 Views

Yes..same here. Weds is my birthday, Thrus will be an even happier day. Am I correct that in that video I didn't see uninhabitable planets with names? That's very nice since I often get confused in GalCiv 2 and have to mouse over to see what I can colonize. .. neilkaz ..

78 Replies 94,688 Views

As I normally play as Korath in crowded small and medium galaxies, I often have at least a couple Toxic colonies, noting that I start with the basic toxic atmos tech. If I research the advanced tech, will these colonies then have 100% efficient production? In my ongoing game, I am gearing up for an inevitable war with the Terrans and will hopefully be sporing their planets, turning them into my toxic colonies. Perhaps I want to research the advanced toxic tech prior to sporing so that

8 Replies 10,109 Views

I'm playing UE (TA 2.03) on my overclocked hexacore computer (i7-980X at 4.34GHz HT) and now that I realize that I can turn on a setting to make maximal use of my CPU's cores and threads, I think I've observed a significant increase in AI strength playing Tough level. My question is whether the AI algorithms can take full advantage of my highend computer, and if I were playing on a more modest computer like my laptop (2 Ghz quad core HT) would the AI not play as strong as

4 Replies 9,558 Views

Yeah..it seems the sale for $10 was only for a couple days and I lucked out as it is now back to $20. However, the game is superb and I am spending too much time playing and learning it. With the AI's set to make maximal use of the CPU on a very powerful computer, Tough is proving quite a challange :) As for tactical combat, I also miss controlling each ship, but it isn't a big deal to me. Hopefully GalCiv3 will have that option. .. neilkaz ..

8 Replies 51,446 Views

Newb question here please. I get these ethical decisions very often and are they always for the planet only or are they sometimes for the entire civilization? For example, sometimes there's a hermit and selecting the evil choice gives me +2% research? I presume that is for my entire civ since 2% is nearly irrelevant for a single planet? How do I tell if the bonus is for the single planet or entire civ? thx .. neilkaz ..

8 Replies 34,570 Views

My first post here. I have played tons of MOO2, starting when the game came out and after a several year break since December when I bought the game from GoG. It is a superb game, but even on Impossible it is honestly much too easy once you learn to use an overpowered custom production race. MOO2 being well over a decade old is also somewhat limited in scope and was getting repetitive to me since I knew clearly the best things to do early to survive and attack (make a few new col

8 Replies 51,446 Views