HenriHakl

HenriHakl

Joined Member # 4490566
0 Posts 42 Replies 1,087 Reputation

An AI flaw: the AI is trying hard to get the first hit in, but messes this up in several ways: they creep forward 1 step at a time even if they have high speed - thus delaying overall turn of engagement (this gives casters ample time to set up all their spells) likewise a ranged-centric army can take advantage of the slow engagement protocol and decimate them before they can engage a 4-movement unit only rushes its full move and engages once the enemy is onl

196 Replies 719,218 Views

I use Steam - and it currently delivers my drug of choice (Dota2) to me. Which is a plus right now. I don't buy a lot of games through it, but I do get the occasional gem. Usually the very low-cost games. Like Bastion.

464 Replies 2,513,844 Views

Move random events away from being random and into being “choices”. For instance, an event that currently just random makes everyone go to war instead turns into a council where everyone votes on whether to have a war of finality or an emissary comes and demands you give them 10% of your income, if you fail fortresses appear on the map that begin attacking everyone. Purely random events are great too and should still exist, they add interesting

53 Replies 221,652 Views

Opinion: Level 1 champion shouldn’t be able to take out a black widow. Suggestion, Stone skin should do +4 defense plus +4 per earth shard. I'd suggest to instead increase the downside of Stone Skin. Make it reduce Initiative by -2. Or increase the maintenance cost to 2/season.

69 Replies 168,303 Views

I love the developments around the factions - once all 8 factions have experienced the love the game should be another milestone forward. Something that I feel should be emphasized currently is GUI polish. (Loading screen is stretched on wide-screens, occasionally combat units lose their action buttons, the mouse cursor doesn't immediately update on contextual switches.) PS - against all the naysayers - I HAD A RANDOM EVENT! Some kind of global meteor storm. Knocked me off my seat

323 Replies 259,479 Views

I agree with the voice that suggests there should be a special effect for hammers too. Slow with massive damage is not exciting enough. I concur that a small stun chance, or perhaps a sunder or knockdown effect, could benefit the weapon.

70 Replies 246,185 Views

[quote who="AndyBarrett" reply="4" id="3110827"]Spell of Mastery takes something like 25 turns to cast, so you are unable to do anything until the time is up. It's happened to me, but unfortunately there is no counter to let you know how many turns have past or remain before it activates. [/quote] The victory conditions screen (in govern) shows the remaining turns; would be nicer in a more "main screen" context.

9 Replies 3,266 Views

Yea, I've actually played a game with the express purpose of using Paragon to power up one champion. At the time of starting I wasn't aware of the infinite-Paragon bug, but I figured it out not too long after. The results are shown here

3 Replies 2,726 Views

I don't think the "common" traits need to be powered up. They have some good follow-up traits where they act as prerequisite (and if that was expanded even more, then the common traits could be surprisingly valuable). I purposefully ignore Uncommon and Rare traits on occasion if they don't help my character as much as a +2 to Con (or other stat)

16 Replies 8,981 Views

Regarding the opening post: Neither Beta1 nor Beta2 have been released as content-promotion - StarDock is aiming to get the basic gameplay and major bugs sorted out of the game. There's heaps of content, quests, spells, gfx and the like that are/will be added to the game. Not all of that is committed to the Beta we have right now.

45 Replies 20,257 Views

I'm a little put-off by how hard it is to get higher-level magic. Leveling more than two or so heroes to beyond level 7 is really hard - and to actually get level 5 magic in one school of magic requires a fairly high level. Managing more than one level 5 magic is not very likely at all. I'd really like to see ways to have somewhat easier access to magic. Perhaps one or two ways that can supplement the magic levelling progression (quest rewards, Wild Lands, etc)

7 Replies 6,682 Views

A suggestion for hero advancement: there should be a *tiny* chance to get feat options that you don't meet the prerequisites for. For example, currently "Path of the Warrior" unlocks (among other things) "Stun" and "Sweep". Having "Dexterity" gives you the option to select "Finesse". Now in some cases (like the Fire Apprentice, Fire Disciple, etc progression) the prerequisites should be respected. But sometimes it would be awesome to get a completely random and unaccounted for tra

12 Replies 12,279 Views

[quote who="Manii Names" reply="1" id="3105292"]Selecting a subset of units within a group of units is clunky, the mouse tends to "snap back" to the most recently selected unit when I try to quickly select multiple units Not experiencing this. I use shift-click, is that what you're doing? [/quote] Yes, shift-clicking. It is very subtle, to be sure, not like a big jerk of the mouse. It's not even a problem if you do it slowly, but if I try to do it q

3 Replies 4,479 Views

On the main game screen the handy list of things to mess with are shown in the top-left: units, cities, quests. This is great. My suggestion is: the game should distinguish between me right- and left-clicking on one of those list items. Often I need to find the position of a particular unit, and the current behavior helps a lot - I click and end up at the unit. But sometimes I'm in a different area of the world, and want a particular stack to move "here". Now clicking the unit wil

1 Replies 1,718 Views

I have a great time with .86 - and doubtlessly the improvements and new content in Beta3 will prove spectacular. But there's quite a bit of small glitches that should be addressed; polish that makes the game more professional and clean Spelling mistakes should be eliminated whenever encountered When I meet Emperor Kravax (or one of the other emperors, I'm not 100% sure it is Kravax) for the first time he refers to me as "Emperor Kravax", I bel

3 Replies 4,479 Views

Yea, I think the Paragon is a bit buggy with the minimum stats. I managed to take Sergenes to about level 30 with "legit" stats on my sovereign. He's already a frightening monster at that time. I haven't experimented yet, but the XP-gain thing I mentioned could possibly be exploited to get a hero to around level 40 with legit stats on the sovereign - one paragon casting later on definitely gives 2 level-ups. One of the key considerations on the sovereign is picking only traits

9 Replies 4,723 Views

I thought I should show this crowning glory moment of my paragon'ed super champion. He's wearing champion gear and the lightning hammer (for the per-level bonus to damage). I've noticed that "Paragon" (the spell) gives enough XP to level, but this XP still gets modified by the champions Int-bonus to XP; so using Paragon along with picking Int-increasing options (as well as the governor path with army-training options) and wielding the green cap of +5 Int means that casting Paragon

9 Replies 4,723 Views