node10

node10

Joined Member # 4512636
1 Posts 91 Replies 3,744 Reputation

As of last stream the devs like additive sensor stacking, but I don't think they've seen the degree to which this system is exploitable. I don't honestly believe that the devs designed starbase sensor rings to be comparatively useless, to invalidate the function of Scouts so completely at a relatively early stage in the game, to be able to safely see so far into enemy space so early in the game, and, crucially, to be able to do all of this without the AI having the capacity

233 Replies 1,015,480 Views

I agree on the boosting of the sensor range for bases (or dramatically reducing the sensor stack effect on ships). It's logically and thematically appropriate for Starbases to be your fixed 'eyes in the sky', above and beyond the capacity of any ship to accomplish. Presently you can load a stack of sensors on a ship to create a sensor barge that returns many, many time the amount of information that a sensor ring on a starbase does, and for a tiny, tiny fraction of the

13 Replies 3,806 Views

Done. Having checked the logs it only states that the host disconnected, but maybe there's something more in there that helps. When the host crashes it kicks you straight to desktop. I'll try and do that and submit a log from the host's perspective.

7 Replies 7,004 Views

[quote who="Vorell" reply="9" id="3543839"] Multiplayer works, but there are dsyncs and crashes that make it difficult to play even with 2 players. [/quote] It works only for some. So far we've not been able to get any version of Beta6 to even start for a 2P game; CTD on clicking start. With less than two weeks to go SD are going to have to pull one mother of a bug fix patch out of the hat to not have the condition of the game negatively affect

28 Replies 66,383 Views

Under what conditions? We've tried every combination of map size, team, race numbers, custom races yes/no... every time we click START the game CTD with no error report. The game at least started in Beta5 for 2P MP. Now it goes nowhere.

14 Replies 31,180 Views

I wish I had more information to report but I've tried to start several 2P games and every time they CTD when clicking START. No custom factions involved. Reluctant to add a voice to the worries about this being released in two weeks but...

7 Replies 7,004 Views

GC3 is meant to be an evolution of the GC series. If sensor stacking was dumb then there's no law that says it must also be dumb now. There are a number of areas in the game where stacking can get out of control. I like the general idea of allowing stacking but it probably shouldn't be purely additive in a number of cases, sensors being at least one such case.

233 Replies 1,015,480 Views

[quote who="Niedzielan" reply="15" id="3542314"] I do agree that Starbases should have slightly better range. Limiting sensors, however, would just feel wrong. Lets put it this way - you could instead just fill the ship with engines, and move it to cover the same area (but increasing micro-management). Or use that ship to visit every race nearby early game. Or stack Life Support on a ship and send envoys to visit every race early to get an edge up in diplomacy a

233 Replies 1,015,480 Views

I like the battle viewer; it's pretty and the big fights do begin to creep onto the epic end of the spectrum. However, my inner grognard sobs at how dumb most of the ship types behave, charging into certain doom without a care in the galaxy. The battle viewer is pretty and still somewhat satisfying but my god you're never going to see anything even remotely resembling clever maneuvers: CHARGE! is about the only command they seem to understand.

3 Replies 15,466 Views

+1 for getting rid of the additive stacking sensor silliness. It's very easy to defend a sensor transport because IT SEES ALL giving you all the time in the world to move it out of danger. Scouts become pointless when you're sweeping a giant FoW remover around the map. Putting sensors on Starbases becomes hilariously wasteful - just put your sensor-laden cargo ship in defence instead. It feels like an exploit. It probably is an exploit.

233 Replies 1,015,480 Views

My point being that minors could have reasons to exist that don't make them automatic invasion prospects. With the current system of them spamming starbases and sometimes even locking you out of your own systems the game is forcing you to take these little sods out ASAP, and without any mercy whatsoever.

17 Replies 40,483 Views

If a starbase could 'build itself' once plonked down by drawing small amounts of resources from nearby friendly worlds, in a similar way that shipyards tether to worlds for their resources, then almost all of the interminable tedium of contructor management goes away: you build one constructor, you place your starbase with it, you decide which worlds sponsor your new starbase, and you set up your build queue within the starbase itself and let it get on with it. The current met

86 Replies 306,476 Views

If minors respected ZoC from the get-go because, you know, they're minors and don't want to start antagonising folk, then that might be enough. Something needs to be done if the devs don't want minors to be instant automatic targets every single game.

17 Replies 40,483 Views