Gunshinn

Gunshinn

Joined Member # 4545351
0 Posts 3 Replies 71 Reputation

[quote who="ASADDF" reply="4" id="3583066"] Its interesting, but sill the best option is to give the Engineer some Kind of AI if they get hit to run away automatically or when they see the enemy at a certain radius will move back to the original location. [/quote] That needs to be togglable since the vast majority of the times when a fight is happening, i want my engineers to continue building defensive structures regardless of being hit. As towards the original ques

7 Replies 10,382 Views

[quote who="Frogboy" reply="11" id="3582823"] Re speed: What will likely happen is that there will be a Speed setting ala Starcraft/Sins/TA/etc. In Starcraft, "Faster" is now the default for instance. In Sins, our default speed is now +2 beyond the designed normal. It seems to be a recurring thing. We're not likely to make the units "faster" per se, but we are likely to provide the player the ability to control the simulation speed. [

46 Replies 59,670 Views

So, i have been playing a few games vs AI (since i cant find any multiplayer games, not sure if its broken, a placeholder, or that there is just nobody online right now), and all i can say is that this game feels so incredibly slow. This game plays far, far slower than supcom and sc2. Its not that the maps are too large (more on this in a moment), but that the units are themselves are just too slow with moving around the map. The only units capable of getting anywhere in any timely fashion ar

46 Replies 59,670 Views