haldiron

haldiron

Joined Member # 4569494
0 Posts 2 Replies 492 Reputation

One of my greatest gripes in 4x games is tech trees comprised of "techs" are just adding a % bonus to something existing. Maybe make more techs that "unlock" things (that aren't just simple buffs of existing things). Also, I'd be a fan of build-able super-structures in space. Also, gotta have SOME purpose to all those 0-class planets!

299 Replies 1,814,086 Views

[quote who="Larsenex" reply="12" id="3673004"] Ok I tried to add Rhonin as a friend or Admiral...says I need a Discord tag number... [/quote] You have mine! :) Haldiron #7678

61 Replies 31,013 Views

I suspect that it might happen by midnight tonight, since Brad said they were working very.very.very. long hours :) That said, I agree with the sentiment on the thread - if it can't come out today, then that is what it is, but I would sure like to be told so that I'm not refreshing the page every few minutes for an afternoon.

186 Replies 109,002 Views

[quote who="Avatar137" reply="142" id="3672889"] I just hope they'll let us know if the release has slipped from today, and no problem if it has, just would be nice to hear as I already feel silly for how long/much I've sat in front of my computer hitting F5... [e digicons]:blush:[/e] [/quote] Right?

186 Replies 109,002 Views

[quote who="Avatar137" reply="103" id="3672227"] Well, guess this guesstimate was a false alarm. [e digicons]:([/e] Still looking forward to it! [/quote] *le sigh*... yeah... I sure was hoping for this weekend tho.

186 Replies 109,002 Views

Will harvestable resources have actual use in Beta 5? (That kinda kills the experience for me atm). i also wanted to express some concern regarding the over-use of constructors - with strategic resources, asteroids, relics, influence, economy, and military - I'm concerned things might become very constructor-heavy-micro-manag-ey.

12 Replies 51,458 Views

Hi! I just wanted to report that I am SO happy with the performance improvement - I have a laptop with an intel processor, and I heard in the dev-stream about the fonts being rebuilt for beta 2 - and it was worth it!!!! My FPS is 1,000,000,000,000,000,000 better! Thanks!

2 Replies 2,264 Views

Hi - I just wanted to throw out my idea regarding a "jump drive" or whatever name would best fit it. My thought is this: when a ship has a jump drive, you can activate it, and it creates a radius of hexes, and you can pick ANYWHERE on the map to go, but it will randomly appear in one of the hexes within the radius. If you happen to "jump" into a hex with a sun, or planet, or asteroid, you lose the ship(s). Further refinement and development of this technology decreases the range of he

27 Replies 1,710 Views

Yay! Lots of cool stuff! I'm super excited, but PLEASE please don't force paths in the tech tree! Maybe penalize going down a second path, but I don't want to be told that I can ONLY get certain techs... I get the whole bit of "player choices should be meaningful", but to completely cut off other options in the tech tree just isn't fun to me.

16 Replies 22,036 Views

Hi, I wanted to start by saying I am super excited! Love Stardock, and 4x games in general. In the Alpha, I cannot touch anything in the main menu (options, customize) without crash to desktop. If I go straight to a game, often none of the tooltips or even the text within a box appear at all. I am VERY much hoping that there will be video explanation/pop-up when research is complete - that's one of the things I loved in Galciv2, and I

0 Replies 1,701 Views

Hi, I wanted to start by saying I am super excited! Love Stardock, and 4x games in general. In the Alpha, I cannot touch anything in the main menu (options, customize) without crash to desktop. If I go straight to a game, often none of the tooltips or even the text within a box appear at all. I am VERY much hoping that there will be video explanation/pop-up when research is complete - that's one of the things I loved in Galciv2, and I

0 Replies 1,397 Views

I know there is a desire to avoid feature creep, but I really would like to create an "Unsullied" unit... and that would involve a shield and a spear. Maybe it could be a trait, or a tech, or magic... somehow... would like to make Unsullied :D

2 Replies 6,681 Views