One of my greatest gripes in 4x games is tech trees comprised of "techs" are just adding a % bonus to something existing. Maybe make more techs that "unlock" things (that aren't just simple buffs of existing things). Also, I'd be a fan of build-able super-structures in space. Also, gotta have SOME purpose to all those 0-class planets!
haldiron
[quote who="Larsenex" reply="12" id="3673004"] Ok I tried to add Rhonin as a friend or Admiral...says I need a Discord tag number... [/quote] You have mine! :) Haldiron #7678
"Link is invalid or expired" My discord username is Haldiron #7678
When I click the link, it says "The instant invite is invalid or has expired"! - Please advise!
I suspect that it might happen by midnight tonight, since Brad said they were working very.very.very. long hours :) That said, I agree with the sentiment on the thread - if it can't come out today, then that is what it is, but I would sure like to be told so that I'm not refreshing the page every few minutes for an afternoon.
[quote who="Avatar137" reply="142" id="3672889"] I just hope they'll let us know if the release has slipped from today, and no problem if it has, just would be nice to hear as I already feel silly for how long/much I've sat in front of my computer hitting F5... [e digicons]:blush:[/e] [/quote] Right?
[quote who="Avatar137" reply="103" id="3672227"] Well, guess this guesstimate was a false alarm. [e digicons]:([/e] Still looking forward to it! [/quote] *le sigh*... yeah... I sure was hoping for this weekend tho.
*le sigh* - checking this forum every few hours in hopes of news... I have time for beta now!
Looks great! I've always enjoyed resources (Distant Worlds is pretty neat for resource methodology), but I'm not a fan of straight percent bonuses from techs or resources. Will elite founders have early access to Crusade?
:D it is good to be an elite-founder :)
How will this end? In fire. [e digicons]:grin:[/e] [e digicons]8C[/e] [e digicons]:O[/e]
I would just like to pre-thank the wonderful person or persons who is going to make a Babylon 5 mod - it will be AMAZE-BALLZ!!!! We are making better worlds. All of them, better worlds....
Will harvestable resources have actual use in Beta 5? (That kinda kills the experience for me atm). i also wanted to express some concern regarding the over-use of constructors - with strategic resources, asteroids, relics, influence, economy, and military - I'm concerned things might become very constructor-heavy-micro-manag-ey.
As someone who was generally on the band-wagon of wanting RTS-like control of the battles, I must say that I am pleasantly surprised and happy with the new battle viewer! [e digicons]:grin:[/e]
Hi! I just wanted to report that I am SO happy with the performance improvement - I have a laptop with an intel processor, and I heard in the dev-stream about the fonts being rebuilt for beta 2 - and it was worth it!!!! My FPS is 1,000,000,000,000,000,000 better! Thanks!
I LOVED the little blurb/animation and music that popped up in Galciv2 when you complete a tech (and MOO2) - is this planned to be implemented into GC3?
Hi - I just wanted to throw out my idea regarding a "jump drive" or whatever name would best fit it. My thought is this: when a ship has a jump drive, you can activate it, and it creates a radius of hexes, and you can pick ANYWHERE on the map to go, but it will randomly appear in one of the hexes within the radius. If you happen to "jump" into a hex with a sun, or planet, or asteroid, you lose the ship(s). Further refinement and development of this technology decreases the range of he
I second the B5 "Severed Dreams" fight - the political intrigue and plot development surrounding the battle made it feel way more epic and imo compensated for the somewhat lesser graphics.
Yay! Lots of cool stuff! I'm super excited, but PLEASE please don't force paths in the tech tree! Maybe penalize going down a second path, but I don't want to be told that I can ONLY get certain techs... I get the whole bit of "player choices should be meaningful", but to completely cut off other options in the tech tree just isn't fun to me.
Hi, I wanted to start by saying I am super excited! Love Stardock, and 4x games in general. In the Alpha, I cannot touch anything in the main menu (options, customize) without crash to desktop. If I go straight to a game, often none of the tooltips or even the text within a box appear at all. I am VERY much hoping that there will be video explanation/pop-up when research is complete - that's one of the things I loved in Galciv2, and I
Hi, I wanted to start by saying I am super excited! Love Stardock, and 4x games in general. In the Alpha, I cannot touch anything in the main menu (options, customize) without crash to desktop. If I go straight to a game, often none of the tooltips or even the text within a box appear at all. I am VERY much hoping that there will be video explanation/pop-up when research is complete - that's one of the things I loved in Galciv2, and I
I was clearing out a scrapyard area (with lots of scrap gollums) when an Altarian pioneer comes by, walks onto a tile with a wildling rider's army and.... nothing happens. They stack armies, and nobody dies.
Yeah, I just got the same thing last game...
I know there is a desire to avoid feature creep, but I really would like to create an "Unsullied" unit... and that would involve a shield and a spear. Maybe it could be a trait, or a tech, or magic... somehow... would like to make Unsullied :D
I concur - leveling is too slow atm, which is a huge bummer b/c I want to try the new skills but never get over level 7 before the game is over (on a large map!)