NR2001

NR2001

Joined Member # 4599025
1 Posts 14 Replies 22,080 Reputation

[quote who="GoaFan77" reply="12" id="3150604"]creationSourceAbility "AbilityDeployStarBaseTech" We've had problems with this line before. You may need to make a new constructor and construction ability too, then change this line accordingly. Its the first time you could place starbases without constructors so I wouldn't be surprised if it causes some problems. Quoting SemazRalan, reply 11also, please post this in the rebellion section so moderators can either hel

18 Replies 8,726 Views

[quote who="User45701" reply="31" id="3150796"]I think it should be harder to take - i havent played occupation vctory yet because i think the game would be too short but in the tec only i used to spawn a few different occupation planets around the map as a sort of uber pirate base that would slow down expansion but as stated above - even with a titan the fleet and the week starbase its not difficult to take [/quote] That's what I mean. It wouldn't k

33 Replies 14,530 Views

[quote who="GoaFan77" reply="10" id="3150583"]Quoting NR2001, reply 8I think that's too much work. Think about how many lines of code would be needed. What is? If they add the triggers or making competitive maps? The later actually wouldn't be too bad, and its hard to say with the former, but depending on how they set it up it need not be complicated either. And again I have ideas even if they don't do that with the current engine, though to be honest natural disasters

13 Replies 9,841 Views

[quote quoting="post"] ACTUAL ISSUES: An actual issue I have is that if you look down the barrel TEC Rebel Titan, you can see out the back of it. There's a mesh hole. I'll post a screenshot soon. My second REAL issue is that the corvette gun pods aren't actually connected to the corvettes. I'll post a screenshot of that soon also. [/quote] Screenshot: <a href="https://forums.sinsofasolarempire.c

1 Replies 5,777 Views

They're trying to jump away from a black hole that conveniently formed next to their Titan. It should take about a few days to get out of the gravitational pull.

45 Replies 124,455 Views

[quote who="Teun-A-Roonius" reply="1" id="3150525"]DirectX 9 (and any other version of DirectX) generally comes packed with any game that uses it, no matter on which kind of operating system you play. You don't have to worry about not being able to accuire the correct DirectX version for your game if you upgrade to a newer OS. Besides, older DirectX packages are also available for download on the web.[/quote] Ok, thanks for the info.

2 Replies 2,975 Views

What will happen to DirectX9 when Microsoft kills Windows XP? Will the game have to be made in DirectX11, or something to that effect? Is DirectX9 old now? Or will it be ok?

2 Replies 2,975 Views

[quote who="Lavo_2" reply="4" id="3150390"]How's about you throw the entity file on pastebin?[/quote] http://pastebin.com/qTEVAd4V [quote who="GoaFan77" reply="5" id="3150393"]Did you add the starbase to the pirate player.entity file?[/quote] Yes.

18 Replies 8,726 Views

Personally, I think the pirates need a KOL without shields, but with ridiculous hull and armor.

16 Replies 14,160 Views

Apparently, whatever was chasing them is extremely close. The last *beacon* has gone out, and their phase drives got corrupted. They're all panicing right now, but they're working on the fix. Off Topic: One of their titans got attacked by who knows what, and it did a blind jump away, but when it completed the jump, something like this happened: [spoiler]BSG Spoiler:[/spoiler] [video]https://www.youtube.com/watch?v=_TcTosD8oNc&feature=related[/video]

97 Replies 254,867 Views

[quote who="bilun" reply="18" id="3150387"] ...other then that rebellion essentially doubles the number of playable factions. Sure, there are tremendous similarities between the loyals/rebels of a give race, but they have been differentiated enough that they often embrace different tactics and play styles even if they are using most of the same ships/techs. [/quote] Seriously, think about it. 6 different factions to choose from. Imagine the possibilities!

72 Replies 208,494 Views

[quote quoting="post"] ...but WHY no new soundtrack (1), new sounds (2), a "refreshed" UI (3), new textures (4) and so on ??? [/quote] 1. There is new soundtrack. 2. There are new sounds to new abilities. 3. There is a new UI for each race. (You should check out the Vasari UI, it's really alien-like.) 4. The entire graphical engine was redone from scratch.

72 Replies 208,494 Views

[quote who="GoaFan77" reply="2" id="3150332"]That tells us almost nothing. How did you make the starbase? Does it attack when you manually order it? etc.[/quote] Ok, you need more details. The SB will attack on an order, but it will stop after 1 burst, I think. I made the SB by copying the Tech's sb entity, renamed to StarbasePirate, added it to manifest, added it to galaxyscenariodef, made it so that all of the weapons are allowed to fire without upgrades, made a con

18 Replies 8,726 Views

I made a mod where the pirates have their OWN SB's (their own sb entity), not the Tech SB's. It won't auto attack. Ideas? EDIT: Details The SB will attack on an order, but it will stop after 1 burst, I think. I made the SB by copying the Tech's sb entity, renamed to StarbasePirate, added it to manifest, added it to galaxyscenariodef, made it so that all of the weapons are allowed to fire without upgrades, made a constructer for the pirates for the sb, made a re

18 Replies 8,726 Views

[quote who="ShotmanMaslo" reply="6" id="3149037"]Thats how i should be. They should not be just free xp. I think they should also get a pirate Capital ship if you feed them enough money, that would be awesome. (... or even a Titan? )[/quote] I actually modded the game so they got 2 Ragnorav Titans and 1 Ankylon Titan and 5 KOL's without shields. I also gave them 100 Heavy's. It was funny to watch them attack my planet. I lost it completely.

16 Replies 14,160 Views