Well, after thinking about it, I have decided to do the following: At an unspecified time, mostly likely next week, a group of interested players will engage in a standard game. After reviewing the results of this game, I will begin to assign people to certain roles, and areas of the map. So, until next week arrives, any interested persons should have the following things picked out: -Character Name -Character Backstory -Race -Times when you w
Winnmp
So, basically, a war over prison space?
Hey guys, I am back from a break, and have read over your comments. I would love to GM this roleplay, and I am more than happy to not have a character in it myself. I am currently thinking about whether or not to use captured systems to form a "fleet size", or if we would just sorta put that to the side for now. Edit: A very basic idea would make it so that each Solar System represents one possible fleet, and that there would be a certain amount of time that is
Indeed, that is the plan. Edit: Along with this: Once we get the full amount of players, I am going to open the floor for "Actions". Such an action would be an invasion of another Solar System, as a means of taking enemy territory. This action would be publicly posted, and given a certain amount of time to be reacted to. If, per say, a faction launches an invasion force, the defending faction can decide to send a fleet(One Player Admiral w/ any Lo
Alright, that seems pretty logical.
OP Updated.
[quote who="Ryat" reply="20" id="3078726"] Quoting Winnmp, reply 19Um...I think some people might be confused by what I was suggesting, seeing as alot of people are mentioning table-top Roleplay... In reality, my vision was to use the actual game itself, along with forum-interaction, as a means of progressing the story. Also, I was thinking about an idea along the lines of this: That is what we do in the Distant Stars RP lore. We understand what you mean. Ignore Dir
Um...I think some people might be confused by what I was suggesting, seeing as alot of people are mentioning table-top Roleplay... In reality, my vision was to use the actual game itself, along with forum-interaction, as a means of progressing the story. Also, I was thinking about an idea along the lines of this: There would be fifth-teen star systems, which comprise of one star, and many planets. In the beginning, each faction would receive one of these star systems.
I would like to thank you guys for your posts so far. [quote who="Sinperium" reply="5" id="3077883"]A decent way to hybridize it would be to do the written lore group contribution style like DS and then have scenarios played out in game as part of a fixed timeline and derived from lore. Depending on the outcome of those battles, the lore could be elaborated on as a faux "real-time". So "In the year 234AA, Emperor Carbon declared war on the Ungulate Draaks and during t
Well, that is what I am trying to do.
Would anyone be interested in doing some roleplay on Sins? Also, in the long term, would anyone be willingly to form a roleplaying "clan" for this purpose? Your responses will be much appreciated. Update : 2/9/12 Well, just so that people will begin to prep themselves for this project, I have come up with a list of required people to start this thing: (2) Roleplaying Administrators -Used to keep the bal