coollonewolf1978

coollonewolf1978

Joined Member # 4606715
1 Posts 1 Replies 3,096 Reputation

Alright, what I meant about the special resources was if they were accumulated now instead of being static. The last time I played if you had a starbase mining two Thulium nodes you would only have 2 Thulium available for using in buildings or other items, and if you used them up you had to expand to get more or research better mining techs. It looks like now they accumulate, so 2 Thulium nodes gives you 0.2 Thulium/turn and creates a stock pile for you to use for

3 Replies 35,366 Views

I havent played the game since pre-Crusade. How do special resources work now? Do you just accumulate them like money and buildings and weapons only take them from a stockpile? How does population relate to planet production? If I have a planet set for research, should I use tiles for more population or more science buildings, what would be more effective in the long run?

3 Replies 35,366 Views

Hello: I have come back to FE after a while, and when I was playing I researched Leather and it only gave me the chest piece and nothing else. It used to give out the chest piece, gloves, boots, and grieves. I checked the other armors and they only give out the chest pieces as well did something change?

2 Replies 9,235 Views

Hello, I am trying to create a custom undead race to be used in my games, however I am running into a problem. I am trying to add the Jaugernauts to the race, however it is showing up in the race view, however it does not show up in the tech tree or as a grayed out option in the troop builder. What do I need to do to be able to add Jaugernauts to the race and how do I add the custom undead race to be used in the faction creator in the Mods folder? Currently I am modifyi

2 Replies 14,930 Views

Thanks for the help. I replaced the model type to KindomMale/Female and it's working now. [quote who="thadianaphena" reply="8" id="3351694"] I circumvented that with my Dragons by not giving them a UnitModelType - they can equip accessories. (probably mounts).[/quote] I am now picturing a dragon riding a horse or warg into battle. I kind of want to see that, any chance you could incorporate that into your mod?

12 Replies 11,004 Views

Could I be missing something in the generic models that could be preventing them from equipping shields? Here is what I have: [code="xml"] Altarian Peon A peasant with a stick. Race

12 Replies 11,004 Views

Well I have the Henchmen issue appears to be resolved, however for some reason my troops can not equip shields for some reason. I have the Axe master race trait, does that prevent your troops from equiping shields?

12 Replies 11,004 Views

Hello everyone: I am have a few issues creating a custom race. I used the following race editor: https://forums.elementalgame.com/433305/page/1/ to get started on the race and created an Empire faction that can train Henchmen, however I tested the race and when I got the technology to create and train Henchmen the option in the unit creator was not there. I did however get access to the shield man Henchmen but the Bard and

12 Replies 11,004 Views