hedetet

hedetet

Joined Member # 4617451
1 Posts 152 Replies 769 Reputation

Maybe space out the abilities every two levelups? And to spice things up for the intermediate levels, have heroes generate a quest on levels 3, 7, 11 and 15, and ability score on the rest. So you'd have Level 2 skill 3 quest 4 skill 5 ability score 6 skill 7 quest etc I think giving heroes their own unique quests would also go a long way to giving them some personality and sense of inter

19 Replies 40,383 Views

Very cool. Liked everything I saw, environmental interaction, rumored resources, battle system, the general mood... Naturally it has a Shafer button too :P I do agree that it's a bit slow though - thank god for 1.5x playspeed!

23 Replies 134,031 Views

To me, the point of any mechanic that discourages city spamming is ultimately to combat late game city micromanagement. When you have 5 or more cities, it gets kind of tedious to build the same buildings over and over. I've experienced this in SK too, even with a tiny map, towards the end. In that regard, I liked the Warlock system where you could only build buildings on city levelup. It would also cut down on 'city prompts' (it would effectively roll into one the

51 Replies 149,559 Views

Seconded. The issue is apparently that her 'hitbox' is obscuring the tile in front of her. You can kind of get around this by playing with the camera (panning Varda to the left side of the screen and zooming in real close), but obviously it's very annoying. FWIW I haven't run into this issue with Paladins (who have the same model).

3 Replies 8,075 Views