Child-in-Black

Child-in-Black

Joined Member # 4655639
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[quote who="Kongdej" reply="3" id="3174850"]I do agree having to choose between something like "Hero does 50% more damage against beasts", it can be any number really, as long as you compare it against Warlord "50% wage reduction" (in the sovereign creation screen) the global effect takes my interest EACH TIME, I usually pick a global selection for my sovereign each time. I am not saying the global selections should be removed from the sovereigns, I just think all the global ones s

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[quote who="Leo in WI" reply="11" id="3174853"] 2) I would like to see the extend of potential city limits BEFORE I settle down, IE how far I have to go before I build another city. I would rather have 2 cities at 3/3 than one city at 4/4, as it is often the case. Currently this is somewhat impossible, because it depends on how far and in which direction you lay out your buildings. Depending on the new city building changes this may be something th

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[quote who="UmbralAngel" reply="1" id="3174447"] Some of these make more sense as a racial feature, others as a sovreign feature. In the end, I think its more important to have balanced abilities than to organize them into categories in a logical fashion. [/quote] I agree with you Umbra, balance is key. What is the king that was inneficient, or was it the whole crowd that was laid back ? Ya know ? Its the same number (

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[quote who="Kongdej" reply="8" id="3174478"] Quoting Child-in-Black, reply 7Prerequisites: - Life1 apprentice + Earth1 Apprentice Bad luck being Empire Sincerely ~ Kongdej[/quote] True dat, I couldn't be bothered writing the same with Death. You think it should be different effects ? [e digicons]:digichet:[/e] [e digicons]:sheep:[/e] Be cool

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What you want is EXCLUSIVE stuff for your sovereign, like spell, abilities or even equipment. Anything that cannot be duplicated by a champion or army or race would fit here.

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The spell requires a rank 4 green (Earth archmage) to cast as well, cost 300 mana, and is (I'm guessing) 25% there at the very end of the magic tree. This is my suggestion, (and i really wish spells could scale up like that, with 2 colors, but that's another debate) Terraforming 1 Prerequisites: - Life1 apprentice + Earth1 Apprentice

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In reply to: OMG_Shiro Hey, thanks for the tip. Good to know its there. Now the question is: why is it there at the very end, and why is it random ? I fail to see the logic in it, since the game will be more or less over by the time you get it and/or any city you build will be way behind should you build it. Again, I recommend having this standard, and early to mid game (at the cost of 50 to 100 not 300)

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All right, 1) I know there is a spell in Cheat mode that allows to '' revive the land '' (birth of summer), revealing in a 3x3 if a city spot is available, and restoring dead trees to live trees. Settling spots are too few and limited and this spell would do wonders to my enjoyment of the game. (maybe link it to the explorer as a special ability) 2) I would like to see the extend of potential ci

13 Replies 15,028 Views