hinokata2

hinokata2

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UPDATE: Just wanted to apologize on the lack of updates. Life has gotten VERY busy for me lately and I have not had much time to work on EasyMod. I expect that I will be getting some time this week, so I'll post some updated screens when I have them!

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Images - Yes, I can do that. Texture - Maybe, if it's a standard image format, which I think they are. Models - Most likely not, as those are 3D images and I don't know of a java library that handles the 3D format used by the game.

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Of course! I hate being locked into a particular size. Resize, maximize, or minimize, the choice is yours. :)

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In the course of getting EasyMod up to speed, I'm going through all of the game files and I happen to come across this conversation snippet: "Good god, we're just so totally kicking your butts. Now, look at the left and right sides of your terminal and we can discuss a peace treaty. Did I mention you guys just completely suck when it comes to war? I mean really, what the hell were you thinking fighting us? Hello!?". O almost pissed myself laughing at this, yet I've n

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Soooooooo.....I guess Stardock isn't going to comment on this thread at all? (yay,nay, or even a firm I don't know would be great!)

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Update: I had to go back to square one with the code. You would figure as long as I have been developing software I would have learned by now to design first, code later. [e digicons]:S[/e] Any ways, I have a design plan now and am coding to meet to my plan. I have the much of the base functionality in place but no UI. Stay tuned, I will get this beast released... :)

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Thought I would post an update: - Game autodetection is complete (as much as it's going to be at least) - Game failover in case auto-detection fails is complete - EasyMod configuration reader/writer complete - GC2 ini reader/writer complete - GC2 Hints xml reader/writer complete - GC2 Hints editor complete In Progress - Config loading - Project creation - Project modification - Project l

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Sorry for the lack of updates, I got caught up an a pretty exciting game this week and got my first ascension victory (usually I get culture or alliance) with 9 majors and 4 minors or a gigantic size map. I'll get back to work shortly...

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Ditto for me with Soldier of Fortune II. I had so much fun creating a custom mod for that game (NUTSHOT!), and just getting people playing together. I swear I played that game for 7-8 years, maybe longer. The API I think would open up a lot to people with C/C++skills (or those willing to learn), like for example I want to be able to add additional resources into galcivII. Everything I've read says you can mod the xml, but it's hard coded somewhere that it won't allow you t

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You guys have done an awesome job with all the content that can be modified, but I was wondering if in GC3 there is any type of chance for a C/C++ SDK to allow the mod community to really go nuts? If that is a no, what about embedded scripting language support (lua? python? ruby?). If the gc2 code base is anything like the stuff I have to work on, it's very old code with band-aids on top of band-aids on top of sometimes klugy hacks, and require a massive amount of refactoring, but

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I think I'm going to cut it there for the UI development until I get the functionality working for the existing pieces. I will need some help in testing if there are any brave souls out there who would be willing to risk life, limb and data corruption. :) On a side note, there *shouldn't* actually be any issues aside from it just not working like it should. I'm also open to praise/flames for design, etc. Thanks again to everyone that has replied!

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Here are some screenshots of easyMod with the Tech editor open. [IMG]http://img440.imageshack.us/img440/9775/easymodui.png[/IMG] [IMG]http://img189.imageshack.us/img189/5697/easymodui2.png[/IMG] [IMG]http://img6.imageshack.us/img6/2261/easymodui3.png[/IMG] [IMG]http://img833.imageshack.us/img833/1070/easymodui4.png[/IMG] [IMG]http://img406.imageshack.us/img406/1441/easymodui5.png[/IMG] EDIT: - Updated screenshots for new U

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Nice idea! I plan on having everything update as you add/edit it, including (dropdown now ;), and lists). I should have a very rough and feature poor version by the end of the week. I already have about 3k lines of code written and some initial UI done, but I still have a long way to go. I only wish I knew more about Windows GUI programming in C as I think I could code it up quicker that way.

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Being the true programmer that I am (read=I'm lazy) I've decided I'll autodetect any thing located in the directories that I know about, and let the user pick the location if I don't find it. That covers everything, requires less coding on my part, and still gets the job done. If anyone is interested in my tool, please let me know and I'll post updates and screens as I have them. easyMod will Project Support - Each mod is a project and files are kept

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What is the actual installation folder? Is it: Galactic Civilizations II - Ultimate Edition or something else? I might just drill down into "Stardock Games" and list the directories there looking for gc2, that might be the least fragile method. Thank you for the reply though!

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While I may be waaaaay late to the game, I'm working on a tool that allows for easy modding of the game (think rapid development for GalCiv2 modding), but there is some info I'm missing. easyMod will Project Support - Each mod is a project and files are kept together Concurrent Project Support - Allows you to work on a multiple number of mods at once Eventually, every aspect that can be modded via XML, will be available through the tool

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