Nice to see another Freespace fan! As for aliens coming from post-singularity in long time, what would have prevented them from eradicating other societies pre-singularity/killling off sub-strate?
zarax999
An alien singularity perhaps? Would be an aptly named expansion: AOTS: Clash of the Singularities [e digicons]:D[/e]
If you guys want to go down the "experienced player path" I'll add my own impressions. I've been playing RTS since Dune II and its more obscure but infinitely deeper contemporary, Fantasy Siege by Mindcraft, which in the same year was already dealing with mixed armies, bullet tracking, ammunition supply and semi-destroyable environment. There is very little I haven't played as far as RTS goes and very few that I still play, some even after 15+ years. As for
Except AOTS is available on several stores already? Seriously, why everyone thinks anything MSFT does is inherently evil? UWP and Microsoft store are simply a system designed to reduce interface and porting hassle for developers, it's still relatively new so it's natural there are kinks to be fixed. Microsoft bashing stopped being cool long ago guys...
It is: " DirectX 12 Showcase: Rise of the Tomb Raider , Ashes of the Singularity , King of Wushu – Square Enix, Snail, and Stardock showcased their latest DirectX 12 enhancements for Rise of the Tomb Raider , King of Wushu , and Ashes of the Singularity on Origin PCs, iBUYPOWER Revolt 2, and Maingear PCs. Ashes of the Singularity is taking advantage the DirectX 12 multi-adapter technology, allowing PCs to
[quote who="Andre_B" reply="17" id="3623290"] The moment you want to automate scouting? and things like harass and search and destroy. Sounds like automated combat to me, which the game already has with its army feature. I could see patroling improved , and AI behaviours in armies like ive stated before but no more than that. [/quote] In Dark Reign that was a nice way to use aircrafts instead of microing them, basi
Where do you see the mention of 100% automated combat?
Exactly, not everyone wants to play Rommel, some prefer to micro logistics and factory outputs rather than battles themselves.
I play that among several other RTS, I just think some features of that game could work great in AOTS. Feature cross-contamination is usually a good thing in games and helps the genre expand, something RTS need to do in order to avoid becoming all MOBA-like.
[quote who="Waza88" reply="4" id="3622867"] Sound like you want to play somekind of lane RTT where there are couple of attack lanes where you assign troops. There are a ton of good flash games for that. Why does so many people want the game to play itself with minimal user input? To me that is ridiculous.. Thats like watching AI bots fight each other. There are already a number of siege options, overly powerfull s
[quote who="Moomo" reply="2" id="3621987"] After I get to thousands, the interface runs into issues, cannot select entire armies etc but it still runs fine. Getting to tens of thousands gets too dense for most of the existing maps that we have now. I will always wonder though, what if we could have hundreds of thousands, or millions of units... I bet it would be challenging to command such an army. [/quote] You'd need high levels of AI automation then, cha
Excellent, this is shaping to be a classic!
Try warzone 2100, it's free at www.wz2100.net and see how "there is nothing to do"... Automation means that you will instead define critical sectors and focus on optimal layouts and finding weak points in the front, AI won't win battles for you by itself...
Hello everyone, first post here. I'd like to remind the devs about two games in the 1990s that had unit automation features still unsurpassed today: 1) Dark Reign While unremarkable for other aspects, it fared greatly on the automation side. For each unit you could choose to let AI take control and do the following actions: 1) Scount (self explaining) 2) Search & destroy (unit would automatically hunt down