zarax999

zarax999

Joined Member # 4700327
2 Posts 37 Replies 423 Reputation

T4 could be implemented nicely in a smart way: Make the current Dreadnoughts T4 and transform then in "army commanders". T3 would be composed by units similar to dreadnoughts in firepower and armor but without supporting powers and more specialized in role... Battlecruisers?

11 Replies 17,094 Views

It would be nice if we had a specific panel for them. I know I brought wz2100 a lot as example but the affinities are clear and they might help. In the picture below, you can see the commander screen, while in the bottom left corner the star icon basically brings you the list of commanders, which is in the bottom part. Clicking on any of them will select the corresponding army: <img src="http://i9.photobucket.com/albums/a100/zarax/wz2100_zpsxi4ikavm.png" alt="" width="

5 Replies 36,270 Views

Also, given the focus on territorial control IMHO more turtling options are necessary. Towers, bunkers, fortresses could help a lot in increasing variety as well as having some real artillery...

11 Replies 17,094 Views

You need to spend Quanta to improve radar range, once it's boosted enough it will cover huge surfaces. It's also good practice to put radar towers close to your defences.

7 Replies 34,152 Views

Interface is a serious weakness in AOTS right now. IMHO dreads are underused as concept and they shouldn't be piled into an army but rather form the core of one. Warzone 2100 IMHO is a place where devs could take a few interesting features from:

11 Replies 17,094 Views

Dreads don't really feel special enough. The concept is great but in a prolonged skirmish you can produce them by the dozens and imho they could be so much more. I will post something from 1999 in a while, imho it could be adapted nicely to AOTS.

12 Replies 47,061 Views

Take into account Wargaming has to develop for eastern european and Russian customers, which means having to deal with VERY old systems, often not even dual core. They just cannot afford to ignore their Russian customers and as seen in WOT they go at great lengths to try to please both east and west, although not always with a satisfying outcome for both... As for Ashes... The future being described is great, however I hope you devs are aware of the risk of maki

12 Replies 66,061 Views

Ok, a few more quibbles along the way: Campaign: Holy difficulty spike! I'm stuck at the first branching, where in one mission you have to rush the Turinium generators (I admit at being bad at rushing) and the other where you have to rely on incursions. While the rushing one is probably a matter of player skill, the other mission imho needs some design rethinking. It feels too much "on rails", as disabling most quanta upgrades

12 Replies 47,061 Views

[quote who="Gatokatcha" reply="6" id="3639724"] There is a diminushing return as more engineers are assign to a same task. Here is a steam guide that explore that a bit http://steamcommunity.com/sharedfiles/filedetails/?id=549485829 About dreads impossible to select, select the whole pile with a box and assign it to control group, open the control group in the empir

12 Replies 47,061 Views

In warzone 2100 (which you can play for free now at http://wz2100.net/ ) a commander would have its own army (size tied to experience), could command them to attack a specific target (bonus to accuracy), set when units under him would retreat for repairs and could spot for nearby artillery structures.

12 Replies 47,061 Views

Hello everybody, thanks to the gog.com sale I finally managed to grab my hands on AOTS. I shall avoid the boring supcom comparisons as I'm sure you guys repeated them ad nauseum and instead I'll get to more immediate points. First of all, the game is pretty brilliant, while still rough on the edges the potential to become a true classic is there and pretty evident. I'm still not too far ahead in the campaign so this is going to be an evolving review. <

12 Replies 47,061 Views

[quote who="Frogboy" reply="4" id="3634349"] From a technology perspective, absolutely. But from a budget perspective? No. The CA engine is very good and it has the benefit of many years of refinement along with much higher budgets as merited by franchises that have built up a large fan base. [/quote] Thanks for your answer, I appreciate the honesty. That said, do you think Stardock could ever be interested in having a similar double

12 Replies 97,272 Views

That's a pretty innovative flow in goal 3... Cultivating a good talent pool and retaining skill is vital for a company like Stardock. If you're looking for a challenge, Stardock might actually be in the position (technology wise) to challenge another 900 pound RTS gorilla... Creative Assembly. Do you think Nitrous engine could be adapted for that kind of gameplay? If so, there might be some underappreciated talent right there in Australia that you might

12 Replies 97,272 Views

Nice to see someone else suggesting this, when I did I got a lot of flak. Brad, it would be nice if Ashes could have at least the same AI helpers as Dark Reign from 1997:

10 Replies 37,821 Views

[quote who="BadVoltage" reply="6" id="3629469"] There was a really cool RTS game by the name of Warzone 2100, where you could design your own units, different bodies, weapons, propulsion and so on, and this game engine with that amount of customization would really be epic! [/quote] Glad to see another WZ2100 fan! I did post about it a while ago: https://forums.ashes

21 Replies 134,668 Views