The best place to really learn about modding Sins is from other modders and thankfully there is more collaboration than ever before on the official discord server. I recommend looking at the resources channel for modding.
SchismNavigator
Folks had a good team game on the 4th. It was hosted on their server here .
[quote who="bowdown2q" reply="3" id="3748139"] Quoting SchismNavigator, reply 2 Have you tried verifying your file since the update? Are your graphics drivers up to date? We will have a new update coming out today so I'd like to see if that fixes your issue too. Verified, upd
Disclaimer: I am not a lawyer. As far as I understand it, anything you make is automatically your own copyright. In fact in regards to the content in our games, we technically license it from the creators (for example the music in GalCiv 3), though I believe those are indefinite licenses to use in game. In general, at most we might use something you've made and publisher on Steam workshop to help promote GalCiv 3's modding tools, but not sell it commercially ourselves at all.
I will make a note of this. It's possible we might be able to add some selection box for the in-game editor. Either way though as Horem says you can change this in XML too.
The way GalCiv 3 works is that it uses your CPU cores more efficiently than most other games. Each core is pushed independently. This can lead to higher temperatures. I'd recommend trying to get your laptop cleaned properly, maybe re-pasting the heatsink too. Alternatively, you can try to limit the CPU clock speed by disabling turbo . One other thing you can try is to get a cooling mat for
I gave it and spin and the servers seem to function. Is this still happening? What are your system specs?
Does your laptop have any overclocking for CPU and how old is the machine?
[quote who="Moser_Alchemist" reply="20" id="3748278"] I started a new game and Extreme Colonization is now available for the robot overlords. [e digicons]:)[/e] [/quote]
Great work Goa!
Right now it's looking like the second week.
There are no plans for Android.
What version of the game are you running? What are your system specs? Was the game running on the same installation fine before? i.e. Have you reformatted or anything since it last ran? Are your drivers up to date?
Time: 4 th May, 1 PM EDT Lobby Name: Metal Mayhem Slots: 6-10 Type: Team PVP Settings: Normal settings, VPs off. This Saturday we will be playing Ashes of the Singularity: Escalation. All skill levels are welcome. To have the best chance of joining please show up a little before the event official start time. Voice and text chat will be provided by the
[video]https://www.youtube.com/watch?v=7I_q-91TMi4[/video]
Have you tried verifying your file since the update? Are your graphics drivers up to date? We will have a new update coming out today so I'd like to see if that fixes your issue too.
[quote who="Sir_On_The_Edge" reply="4" id="3748042"] Shouldn't this be marked NSFW? My eyes! [/quote]
[video]https://www.youtube.com/watch?v=FvvZaBf9QQI[/video] I err... I am still processing this.
I just submitted this issue. Might be able to update the opt-in for it.
[quote who="AdamMG" reply="4" id="3747866"] I'm pretty sure this works as intended, in fact I like the mechanic. The only real "bug fix" would be making the tooltip less ambiguous. [/quote] Yeah the main thing I included was just that we need to make sure tooltips reflect what they do. Balance changes are a separate discussion I think.
It just opens up space for other turrets now. We might tweak this though down the road. We had to include some new functionality behind the scenes. Personally, I'd like to do mutators/modifiers as a future update but that's scope creep right now.
Made sure this has been reported.
Does it stutter in graphics APIs other than DX12 as well? I know it's a pain but can you confirm you've gone through all of the steps here as well.
Welcome to the inaugural edition of the new Stardock Community Newsletter! Today we will be going over some of the things happening in the community including game updates and events being run, as well as sitting down to talk with a crazy active mod maker. This edition is separated into
Use the main branch right now. We're not testing opt-in at the moment.