[quote who="1337yazman" reply="5" id="3746815"] Hey Schism, what kind of things do you see being able to be built? Are we talking actual unit manufacture here? [/quote] That's really up to the core team and not me. But I'd probably put a unit cap on any units the player controls whilst the enemy has far more to throw at you.
SchismNavigator
You can just ignore the login button the Ashes website. If you need to use the forums just use https://forums.stardock.net
Hmm, I'll see if we can take a look at that this week.
[quote who="Falkoner" reply="20" id="3746739"] A big one... For starbases, a "build everything" button that would build every military improvement available + sensors, provided you have the resources. Leave xeno archeology and mining out of it, so we can choose to manually do it or not. [/quote] Yeah I see an issue with that being how we make sure people only build what they want. Perhaps some kind of focus like we have for planetary govern
We'll probably need some kind of grid system. That is also something we could use in Ashes.
I would like to see some added RTS elements in the survival mode. Probably expand on some limited base building for progression.
This might make me a dictator but I try to avoid creating commonwealths for as long as possible. One rule, one armada, one purpose.
GameStop is the owner of Impulse and that includes all of those game licenses. If you bought a Stardock publisher title (as opposed to merely distributed) such as Sins of a Solar Empire or Galactic Civilizations we can help you. But, I'm afraid we can not help with something like Morrowind since we don't own any licenses to that game etc. That's Bethesda/GameStop.
[quote who="DragonsBane1278" reply="2" id="3746682"] I don't know what happened but I decided to reinstall the game and everything works fine now. [/quote] Sounds like verification wasn't doing the trick. Glad to hear everything is fine. Sounds like Steam or something else got corrupted.
[quote who="muddpuddle" reply="2" id="3746651"] Thanks SchismNavigator. Just seems like it should be an in-game option though. It drives me nuts when a game doesn't give you the option of starting over. [/quote] Hmm, we may need to look into a New Game+ mode during early access.
Thank you for continuing to add your feedback here bbc.
These are all excellent observations. Thanks for the feedback!
Sounds like the priority is skewed. I'll make a note of this.
[quote who="Mac2411" reply="67" id="3746637"] Tourism has been tamed. In fact, I think the economics balance now is the best it's been. Great job Stardock. [/quote] Glad to hear this feels better, let us know if anything else comes up.
If you go to your Documents/My Games/Siege of Centauri you should be able to delete the files there and reset your progress. You may need to disable cloud sync on Steam as well.
I've tried out 3.5 on the PTU and ArcCorp is damn impressive.
Not sure if we already patched this. Can anyone else verify if this is still the case?
I just made sure this is in our tracker. Hopefully, we can get this issue fixed in a future patch. Thank you for reporting it everyone.
Originally the way you interacted with aliens was bumping directly into them. The functionality of the key press was added to prevent some awkward pinball like moments when trying to navigate. I'll bring this up and see if there is enough call to implement it for planets too.
Are you able to reproduce this in other games as well?
I saw you talking about this in the GalCiv discord. This might better suited to a general chat though than specific to GalCiv.
I've put this forward and hopefully one of our developers can take a look soon and see if they can confirm an issue with the AI.
I've made sure this is added to the tracker. Are there any specific steps that seem to reproduce this? Perhaps in the game setup.
I think this is the game Respawn is working on. They are the studio founded by ex-Infinity Ward developers.
Thank you for putting this up here Franton.