SchismNavigator

SchismNavigator

Joined Member # 4713871
161 Posts 626 Replies 20,056 Reputation

[quote who="Publius of NV" reply="3" id="3746343"] Quoting SchismNavigator, reply 2 A new patch is in the works Damn, I'll have to refigure my strategy again. [/quote] Strategy? Right, I have that... I don't just throw more ships against the enemy and hope.

4 Replies 17,105 Views

[quote who="lyssailcor" reply="2" id="3746300"] Verified game files, reloaded 4 damaged files, still happening. If my observations are correct it happens (especially? only? sometimes?) when additional windows are displayed at the end of a turn (GNN, messages from other civs, warnings about government having a too low colony limit and the like). [/quote] Has this happened with any other games? Please upload the save game showing this issue and it also helps to know your specs

8 Replies 17,132 Views

On the flipside there is nothing more disconcerting when you hear a strange new noise the machine never made before, no matter how quiet it might be. Had a laptop start making a strange noise for a couple of days, the thing was brand new as well.

8 Replies 116,993 Views

Quick note: I just fixed your formatting for you. I am guessing you copy/pasted it from the 4X blog which caused the issue. I'm saddened to hear some of this but it's also necessary that we know where things can be improved on both for the present and future. As you may have read elsewhere, judging by referencing some of the difficulties Brad has expressed, the game had a different designer and a fairly different set of objectives for its 1.0 release. Since <span style="backgr

6 Replies 91,672 Views

[quote who="lyssailcor" reply="17" id="3746169"] Possibility to filter ship list by ship type (so that all ships, but also all fleets which contain the type, are shown). In my current game I'm desperately searching for all my troop transports on my ludicrous map ... [/quote] I like this suggestion. This kind of stuff should be the most straightforward to implement and UI is always in need of improving in every strategy game.

26 Replies 70,767 Views

[quote who="Liquidaire" reply="3" id="3746083"] Did you resolve this? I had similar graphics problems, but in my case it would lock up or not play at all. Finally, I removed my second monitor and they all went away. I realised that this was a beta, and just wasn’t coping with a second screen plugged in. [/quote] There won't be a build update until Monday at the earliest right now. I'll make sure to flag this down when the office is open again, assuming Brad

8 Replies 302 Views

I agree somewhat with you Ygral but there is more to it than just that even. This topic of Forums vs Social Media doesn't really account for platforms such as Discord, Reddit or even Steam. In many ways Discord in particular as revived a form of IRC but in a centralised format. This is neither social media (which is very public and unregulated) nor forums (static, highly regulated). Reddit is also a tricky thing to tackle. Subreddits are often built around a particular communi

25 Replies 583,181 Views

[quote who="rdblair1946" reply="33" id="3746146"] Confusion caused by simple misunderstanding. The correct answer is as follows: Look at the very top of your steam page. You will see the line "Steam View Friends Games Help". Click on this GAMES. Product key found on your invoice ABOVE the phrase "Steam Key" and not following it. Look for STEAM PRODUCT CODE. When you click on GAMES you will get an option to ACTIVATE a game on Steam. You do

35 Replies 223,452 Views

Not many folks play Fleet Battles online right now. Best thing to do is to find a friend to play custom matches or local MP with. You can also join either the Star Control or Stardock discord servers and use the looking for game channels there.

1 Replies 25,513 Views

[quote who="iRedEarth" reply="9" id="3745956"] Okay, there's another bug that fixes this bug for some reason. If I upgrade my commander to a privateer, it scrambles the mercenaries and other ship designs. Hiring one mercenary gets you a different one, and the ship designs in the shipyard are in the wrong groupings, like a small survey ship as part of a tiny kinetic group. However, this lets it get to the next turn. I'm not happy though because I've given up on using

12 Replies 21,400 Views

Good feedback! I especially like the idea of having holographic pathways. For the voice feedback not all of the lines are in yet or hooked up properly but there will be better notifications. Salvage stations boost your eco by recycling metal from enemies killed in their radius. Now I am thinking of the possibility of some kind of kill feed with metal values. Might be too messy though.

4 Replies 13,081 Views

I think the real issue is having too much many options for most people. You really need to know what you want to play and choose something. Recently I've been enjoying Division 2 and Risk of Rain 2.

23 Replies 370,327 Views

Thank you for posting this on the forums as I asked. It's easier to keep track of what has been suggested and having a record of everything the community wants. As to the specific ideas in this thread. We have seen several requests for better placement and even templates in the past. I think there is enough desire here to make sure we have such a system implemented in a future title, as for whether Escalation will get updated with some of this stuff I can't say for sure.

1 Replies 32,139 Views

One of the things I love about co-op games is making them a cornerstone of any relationship. In the past it was titles like Portal 2 and Saints Row 3. I assume Borderlands 3 is going to be for up to 4 players like the previous titles. One of you guys could bring your better half and we can make it a double date.

10 Replies 122,522 Views