Gr_Ad_Kinz

Gr_Ad_Kinz

Joined Member # 4738308
2 Posts 25 Replies 1,102 Reputation

After playing Ashes for several hours, against AI and Human Players, here is what I think needs to be addressed and possible new implementations and changes made: 1. Unit Characteristics need to be more flushed out. I read a post on here from Frog where he stated that the factions have roughly the same amount of units as Starcraft does - which may be true; however, Starcraft units are VERY distinct. I feel that every unit being a hover unit takes away charisma from the units. They

3 Replies 21,341 Views

I disagree with having ''deck building'' in the game as well. If your main concern, Eviator, is that we will have the same global abilities for ever - than you are mistaken. The Devs have already said that they will be supporting this game for a longer time with alot of DLC. Also, if modding tools are put in the game's life span will increase 10 fold. Similar to Supcom - the Modding community has really kept that game alive. On the other hand, I do not want this

6 Replies 7,493 Views

Hi, new to the forums here but I have read over this entire thread and have a few opinions on the topics at hand. Regarding Resources, I think not going to complex is a good thing. I played Supcom, and still do FAForever!, and the metal/energy resource aspect is easy to understand and use. However, even in it's simplicity there are a ton of strategies revolving around it. Different combinations/build orders to keep your energy/metal levels in the green. Should

47 Replies 212,433 Views