404JesusNotFound

404JesusNotFound

Joined Member # 4749410
3 Posts 4 Replies 384 Reputation

The circling makes air units behave much more unpredictably compared to ground units. I can park ground units in strategic locations where they can hit some enemy units or structures without being in range of enemy defenses. I don't feel the same about air units (unless I am doing something wrong). When given a target they attack and then fly far past it and almost always directly into enemy air defenses. Real world pilots are smart enough to attack and evacuate fro

3 Replies 4,953 Views

Love the changes so far! As a newer player who wasn't totally familiar with the previous balance the new stuff "feels" better and much more intuitive to me. I am having a much easier time beating the AI now without intricate knowledge of counters and build orders.

19 Replies 70,848 Views

I have noticed that armies have no sense of target prioritization when attack moving. Consider the following scenario: Army of entirely ground units ordered to attack-move to an area Army encounters some static air defense units with static ground defense units behind them The army is engaged by the static ground defenses Expected behavior The army ignores the static anti-air (since it can't hurt them) and pr

0 Replies 2,786 Views

Unfortunately I think it is a little more complicated. If I queue up 10 units and have 5 factories which factories count as "nearest"? You always want to build from as many factories as possible but it is hard to automatically determine what constitutes a factory that is "close enough" to produce units from. That is why I think it has to be a player choice.

5 Replies 8,658 Views

When you form an army and request units the buildings which construct them seem to be chosen randomly. This makes the reinforce army feature nearly useless if you have different armies in different parts of the map. Units will be constructed at a building directly behind one army and then proceed to move all the way across the map to reinforce one of the other armies in play. In traversing the map they will frequently be killed or arrive too late to be of help. I have stopped us

5 Replies 8,658 Views