Rudy_102

Rudy_102

Joined Member # 4757370
1 Posts 342 Replies 5,056 Reputation

IMHO FPS would require rather big budget, or/and relocation to other countries, where workforce will be cheaper, just to cut salary expenses. Doing so probably will require more control over that third party studio, or trusting the studio - knowing they know the universe and can do their job. Add about 12 hours of one way travel required... Not sure kickstarter backing help, or even we, should all of us support the idea with 100$ at least. Wait a second... I think 4A games (Metro seri

49 Replies 132,765 Views

[quote who="5pl1t1nf1n1t1v3" reply="11" id="3437305"] Hey, you never know, we may end up with a skinful of decent space games all at once.[/quote] And drown in sea of mediocrity, should the hype backfire again? It's very slippery path, and I don't even mean cases like Aliens, or, heh, X-Rebirth release for newcomers :). I, for one, wish them all to succeed, because I like genre, but it's hard to believe. May I be wrong and we end with a lot of awesome games, forcing us to

16 Replies 61,510 Views

[quote who="satoru1" reply="20" id="3437294"] Feel free to bathe in the LITANY OF HATE because Ghost had the audacity to be the first game to ever force DX11 and 64-bit onto users.[/quote] Litany of hate is well-deserved, because CoD, in its heart, is an old Call of Duty, which in turn are just Quake 3. No need to tell me how much upgraded it is, I'll believe in upgrades CD Project Red made to Aurora (NWN1 engine), turning it into beauty, that runs in the heart of Witcher 1. CoD:G

80 Replies 189,804 Views

[quote who="razzafazza" reply="16" id="3437236"]Unlike Master of Magic / Elemental / Age of Wonders where its mostly 20 vs 20 (or even less) or at best 70 vs 70 no really giving those battles a proper "battle" feeling - more like skirmish. a pet peeve of mine i think i ve mentioned already (probably even more than once )[/quote] So you wouldn't like Fantasy Wars "reinforcements" system, where you could add more troops as long as there is space? "Zerg rush, ke-ke-ke".

171 Replies 705,506 Views

[quote]No tech tree. Instead, the available units are based on how you construct your cities.[/quote] So you could train archers much early, but they will require more time to train, while training crossbowmen will take much less time, yet you would need well-developed city (due higher tech requirement)? Just as example.

171 Replies 705,506 Views

[quote who="Gaunathor" reply="6" id="3437219"]any future GalCiv III (and we're talking YEARS from now) would have "heroes" (characters) in them[/quote] But there are characters - world leaders, and our governors, so...

19 Replies 14,001 Views

[quote who="Rhonin_the_wizard" reply="3" id="3436681"]There will be technology to make uninhabitable planets habitable, I like that. [/quote] Likewise. Some sort of complicated, more expensive habitat domes or something like that, containing certain mini-modules to keep morale high. Remember Space Colony game, where we could install smaller modules under the domes? Of course, no real micromanagement, just the idea. [quote who="Rhonin_the_wizard" r

21 Replies 35,536 Views

I can't say I'm old guard of Stardock fans, but I'm still not graphic-centered person. For me graphic is just a tool, supplementing gameplay and, if necessary, storyline, hense extending "suspense of disbelief" and/or "immersion", if we talk about story-oriented games, where graphic could (actually should) work in way, similar to illustrations in books. Of course I'm not going to criticize game should it have good graphic, but if it's the only thing it have...

80 Replies 189,804 Views

[quote who="ParagonRenegade" reply="33" id="3436994"]I think a good comparison would be the Argonev starbase from Sins of a Solar Empire Rebellion, which can single-handedly repel medium-scale assaults, but fails in the face of a late-game armada.[/quote] Tend to agree - base should be able to repel/destroy small harassment fleet of comparable level (since bases are subjects to upgrades) with no problems. Using existing military proportions, we would need attacking fleet to have at le

105 Replies 523,979 Views

[quote who="admiralWillyWilber" reply="27" id="3437201"] I wish I knew who that was.[/quote] Horatio is race from Endless Space, you should know them already. Adam Jensen is protagonist from Deus Ex: Human Revolution, one of the best games of that year for me, and one of the best games of last few years. I don't throw titles of "OMG, GOTY, 11/10!", so, decide for yourself.

51 Replies 92,188 Views

Reminds me of days when I first saw a friend, dealing with probably wolves in Gothic 1 with nothing but a rusty knife. For me, as completely new to the series, that was... a notable deed. Something similar to dealing with boars in Gothic 3 upon release. [e digicons]:w00t:[/e]

9 Replies 33,154 Views

Hello, everyone. As you can easily guess from my avatar, I'm medium tank T-34 from First Polish Army, personal name "Rudy", tactical name "102" (serial number and date of manufacture are classified), crew of five: Olgierd, Gustlik, Grześ, Janek, Tomek and, of course, Szarik. Frontal armour... oh, well, you probably already know that anyway. My story with GC is somewhat funny. I'm not an avid reader of game magazines, not because I think they're sell

81 Replies 317,062 Views

[quote who="Lucky Jack" reply="9" id="3436825"]I don't know for sure, but I think Brad made the first one for OS2 all by his self. [/quote] All by himself He made this game All by himself Twas awesome! Need a tune hint? :)

22 Replies 25,979 Views

"I came". [e digicons]:grin:[/e] "Obey" is nice, but where is "Buy our [beep] now, SALE!", economical one? [quote who="WIllythemailboy" reply="15" id="3436788"]1 - A repair module that fixes ships quickly. I know there was the upgrade workaround but if cash was tight a huge hull ship could take a game year to repair, even in orbit. I know something of that sort was build for Twilight but the techs and modules for it had to be modded in. Or at least if it was i

105 Replies 523,979 Views