LargeMichaelA

LargeMichaelA

Joined Member # 479881
0 Posts 0 Replies 14 Reputation

I was playing a small map with four of the five alien races and abundant habitable planets. Towards the end game, the Dread Lords came on the scene. Somehow, by manipulating the bc slider (I kind of kept moving it up and down testing to see what they would go for) when negotiating with them for a trade, I was able to get them to part with all of their 145,000 bc for a single tech! :D Now, as much as I liked that one, it's probably a bug. Later, Mike

363 Replies 15,234 Views

When I want to decommission a ship, do I get any bc back from that ship? Since I assume that the parts can be broken down and sold you should get come money back for decommissioning, but I didn't see anything. :( Later, Mike :)

2 Replies 194 Views

I know it's probably too late for this suggestion, since the product has already been released, but here goes. Instead of using an ordered numbering system of replacing the various %s placeholder string values inside of the Good/Neutral/Evil string options (based upon their numerical position in the string, why not use a tokenized approach. Example: Currently, if I wanted to insert a name of the planet in a string I would have to do this inside an event: GoodO

1 Replies 1,372 Views

I really like the suggestions that I'm seeing! :D This could become a very cool game indeed! (I'm not saying that it's not already, though! :) ) But one issue I find most disturbing is that there is seemingly no "good bonuses" for being good. Every evil decision get's you bonuses and every good decision get's you penilized. I would really like to see events that have bonuses for Good or even Neutral situations, and penalties for evil.

529 Replies 27,901 Views

I know it's probably too late for this suggestion, since the product has already been released, but here goes. Instead of using an ordered numbering system of replacing the various %s placeholder string values inside of the Good/Neutral/Evil string options (based upon their numerical position in the string, why not use a tokenized approach. Example: Currently, if I wanted to insert a name of the planet in a string I would have to do this inside an event: GoodO

0 Replies 1,681 Views