I had sometimes strange bugs in multiplayer: -sometimes the game is broken and the units does not make anything (I had a few games with this problem) -I had a game vs dante. I started but the timer was at 0:10 and the creeps spawn later instead of 1:00 but I was not able to cap the bases -> it was really strange maybe you see it in the video: [video]https://youtu.be/Qow3Vm9kDUE[/video] -I always have crashes with dual Xeon E5 2670 in ashes otherwise th
DasUnding
You should scout your opponent in order to get information but the creeps are a bit of a problem. So I agree with getting that things out of the game in order to have deeper gameplay. It can even prevent some flaming in multiplayergames like we have in games like dota.
I dont really fear them maybe if someone had a good video with it link it to me. See you
I had a lot of breakdowns in the last games vs SUB
[quote who="Never123" reply="17" id="3640332"] i understand you position, but its a little bit like the chicken and the eg. i prevent him from playing towerdefense with my avater and the phc plays towerdefense to has defense against avater and the substrate units.... [/quote] Correct and now you see the dependence from the map
[quote who="Never123" reply="15" id="3640329"] you have to watch the first game after 10 min [/quote] Ok I see it ,now you do it ;) (but hey guys it too hard for me ;) ) -> maybe make Punishers and build if he goes for air with the Avatar an AA in the base of your opponent and rape the nemesis with the punishers
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(1) I talked about very small maps on the top (2) If the map is very larg and does have too many ways were the possibilities of an attack from multiple directions exist the gameplay with PHC vs SUB is difficult because of the Avatar+Air and the strong SUB cruisers which are strong if you split your PHC forces. (3) If the map is larg enough to not have the problems of (1) and the map does not have too many possibilities by at
A lot of T1 are needed to have a fair chance vs SUB in open fights but if I had to decide to go for metal or rad. and the possibility of aicraft and Avatar exist I can only go for rad. but with that mechanic I cannot have enough T1 to have a chance in open field. This is a problem which is brutal on small widely seperated maps (deposits) but even on "normal" maps the problem exists. Consider that problem exist by PHC having the AA at T2.
The Problem was that I saw the cannon a bit to late but it was my decision to try it and it nearly get the cannon down. Consider what happend I had the counter unit against your t1 units and I used all Quanta in order to get rid of that cannon but your t1 and your cannon handle my counter t2 and my Incursion -come on. After looking at the game it would be much better to go for Artemis but who thinks that 2xZeus 1xAthena a few t1 and an Incursion are not able to handle 2 cannons (
Hello, I am really concerned about the Avatar: Without the Fury in the last state we don't have a cheap weapon against it. Sentries are not strong enough and they are slow. Nemesis is too slow and cannot be on different parts of the map. Incursion is too expensive. Fury and Hades are not really able to kill it. If I compare that to an Incursion from PHC: The Incursion force is slow and has no AA so Punisher can handle it in
In my opinion such things should not be random in order to use them. There could be a weather orbital in order to set or remove weather conditions. Maybe you could slowdown an nearing opponent you had scouted. Or you are able to remove an effect in an area with the orbital.
In my opinion the game has much more potential in gameplay than Sc2 had for me. In Sc2 your speed will mostly decide if you win or not. That is not the case in AOTS and really welcome. I think a lot of Sc2 players would also prefer that kind of gameplay.
Maybe the movement of the units on some terrain is faster and in a storm regions it is slower. Maybe a region has strong em interferenz and your radar does not work. Maybe we have great -graphics there. Things like this.
[quote who="DanailLazov" reply="10" id="3639286"] 2 of my 5-6 games this evening crashed in similar manner. Frustrating to have something like this appear after game release while not having any troubles during the beta [e digicons]:S[/e] [/quote] Is it a freeze or a crash? I also had a lot of lag by playing with you.
I did not have a freezer in the last ~20 games with dx12. Whats with you? Two things changed during the last games: ->a micro patch ->cpu frequenz (4.4 -> 4.3)GHz
Maybe this will be a nice gameplay improvement for example providing a trap for the opponent by forcing him into a low speed area ;) What do you think about that gameplay possibilities?
I am not sure but I think its not the game it was my cpu overclock which is stable on other things but maybe not in ashes. I will test this settings and will tell you again. The strange thing is that is starts with the new 1.2 version. A developer could tell us the answer. Without this I depend on my testing.
I had the same issue two times in ranked games
The good: -The sounds are more clear -Scrolling feels much better (change?) -Graphics look sharper and not so blurry -Eradicator seeems to be more unique (nemesis) The problemes: -I had a screenfreezer in the game but windows works normally. I had some programms open (bandicam moviemaker) and recorded the game. -F3 sometimes does not work. -Selecting units sometime
[quote who="Frogboy" reply="10" id="3638399"] Quoting DasUnding, reply 7 Quoting Frogboy, reply 6 Try not to take this t
[quote who="Frogboy" reply="6" id="3638380"] Try not to take this the wrong way but it definitely diminishes my willingness to listen to feedback from those who pre-judge units. The Eradicator is not like the Nemesis and the Athena is not an equivalent to the Mauler. There are always going to be similarities but it would be like someone looking at a rough description of a Protoss zealot and deciding it's the same as a Zergling. [/quote] I would enjoy it more
It was a nice game but consider that I made a lot of brutal mistakes in the game (a few more than him ;) ). Aside from that the game shows a lot of problematics in the current state. If the races are too similar in order to balance that I would not enjoy that. I am really concerned about that.
thx u I will take a look at this
[quote who="Ticktoc" reply="4" id="3638222"] Looking forward to it! Quoting DasUnding, reply 3 Very nice [e digicons]:dur:[/e] I have a question about the CPU Cores: do we benefit from more than 8 for example 32? The game supports up to 16