DasUnding

DasUnding

Joined Member # 4817559
12 Posts 109 Replies 3,624 Reputation

I have other artifacts in the game and I invested other artifacts in other games as well which I do not have with my Intel HD Graphics or my GTX 770 and now I have crashes in different games. I am sending my card back at the moment. I have a r9 390x. If I enable Powerefficiency in the AMD driver I have less artifacts but more stutter.At all really disappointing.

7 Replies 31,227 Views

[quote who="Frogboy" reply="1" id="3643996"] What would you recommend in its place to make Dreadnoughts more robust? Maybe a timed healing? [/quote] -I would prefer a heal for costs of quanta like regrow in WOW (burst heal and heal over time) with a couldown long enough to be not abused. (Maybe we have a circle to cast it. Within the circle the dread with the lowest hp will be healed (maybe drones searching the right dread(maybe named emergency drones)) in order to reduce pr

21 Replies 107,356 Views

Hello, I really does not like to have a unit which has 10.000hp and can be instantly repaired 2-3 times in a row... I dont see a benefit for that in the game. What I see is people exposing their Dreadnoughts and have not to pay for that mistake. The instant repair is game breaking in my opinion. Combined with regeneration it is not nice to watch. Its bad in both ways: I dont like to click the button to repair it (because sometimes it does not work) and I dont like to nuk

21 Replies 107,356 Views

I talked a lot about that -> hopefully we will get a solution. I read something about more different openings in the future. Maybe this will include a solution (hopefully).

7 Replies 22,719 Views

The changes looks really nice [e digicons]:inlove:[/e] but I have a few questions: -The Zeus is not be able to make much dmg against buildings, what is with the Avenger? -Do we get a solution for the Avatar problem (the avatar on widely seperated maps is a problem espacially if it is random(can you explain the system) that nemesis is hitting the target (with the consequenz of losing a few engineers and lot of extractors and not having a good awnse

6 Replies 32,271 Views

There is a critical amount of destructors you need in order to cut through a defense (aoe). The same is true for artemis (against units). Eradicator is really powerful against artemis. Making artemis is really critical because you need a lot of them. The time between the critical amount and the start is prone for an attack. Maybe a reduction of the dmg of athena, mauler makes the other cruiser more usefull as well as the t1 which can now deliver more dmg over time. Maybe a lit

7 Replies 57,304 Views

I agree with the most points you said. The Mauler, Athena are strange units they kill themselves nearly instant. The dmg to production buildings is way to high for me. The T1 is too weak for me personally. Air is not so usefull because of neutral AA (I really hate the patch which introduces that). I dont see a real counter against Mauler, Athena. Zeus is not usefull with that T1. Hades is too expensive for the benefit.

7 Replies 57,304 Views

Hello, I am not sure if it is a bug or not but my opponent scouts me with a scouting drone for 25 quanta and the drone was in a hole. I made a Apollo and a Pan. The Apollo fired approximately 1 min but the drone does not die. I think he saw all my tech, units everything without me beeing able to do something against. Exist a opportunity for that behavior of the scouting drone? Is this intention or a bug? In the trouble of the fight I was not able to test it further.

4 Replies 5,050 Views

The question is why does sc2 have so many players? Could ashes has so many players as well? (There are other fascinating questions: Does dota players play the game in order to flame each other? How does a dota player feel if he plays 1vs1? Is it more satisfying to flame your opponent or your teammate?)

20 Replies 67,807 Views

For me playing rts is learning possibilities at different points in time depending on what your opponent did. If you give players advantages the whole mechanic is different for both players. You know that I am really concerned about the balance of the game but you don't balance the game you balance human+game. If you balance human+game ranked gameplay is not more needed if it is perfect. I think we need a bigger playerbase and the problem disappear.

20 Replies 67,807 Views

You want it like capitalism who starts with more money has it easier and wins? If you want such a system plz give me heredity and everything is fine (fucked by definition). If they would introduce such things the playerbase will decrease (do not take it personally). Instead of that a better introducing in the game would get rid of the problem you mentioned.

20 Replies 67,807 Views

I hope the season 2 maps will increase the gameplay on the maps significantly without having too much imbalance on the positions. Maybe a few small maps are fine if they are good and interesting to play. Maybe they have better graphics as well? I would prefer concentrating on a smaller (in numbers) mappool with better maps in it.

8 Replies 28,623 Views

For me T1 is too weak but I would not enhance the speed. Maybe a unit like the hermes could help SUB in the way Danei wanna like it to have. I would give T1 maybe more dmg hp, that units like the zeus would be usefull to build. Could we plz have a mechanic like: T1 > nemesis -> athena -> zeus > T1 (circle is closed) the nemesis and T1 feeling really too bad for being a part in that. One way to bringe more dmg from T1 to T2 would be a nerf of T2 dmg that the

13 Replies 45,876 Views

The question for me is: Do they patch the air problem and when they do that.

47 Replies 196,464 Views

[quote who="Never123" reply="42" id="3641158"] athena and mauler are equal strong... just athena can get healt and less expensive and can bulid faster (TAKE CARE IMBA)... Athena: bulidtime 48; Metal: 350; Rad: 30 ; Mauler: bulidtime 50; Metal: 380; Rad: 40 ; ---------------------------------------------------------------------------- Nemesis: bulidtime 60; Metal: 500; Rad: 50 ; Eridacator: bulidtime 1

47 Replies 196,464 Views

[quote who="Ekko_Tek" reply="37" id="3641104"] That did look frustrating. Maybe Falcon AA right after the air factory would've helped? You didn't need to build all the rad extractors that early in the game. I was surprised at the fight of the dominator vs fury though - stats-wise, the fury should win - seemed like there was some unlucky randomness there. You can see the autocannon firing but no damage being done. [/quote] -if you made 2 falcon AA you are late with

47 Replies 196,464 Views

[quote who="Archcreature" reply="35" id="3641102"] for the first one yes and no: The map decides the hard points and also the hq will always be a target in the game i have to adjust my turteling but carefully. [/quote] [quote who="Archcreature" reply="35" id="3641102"] yes, but i have to be carefull where to strike and some times be paticent for the defences to crumble, rushing wont give me good results. also i need to ensure my options are not limited t

47 Replies 196,464 Views

[quote who="Archcreature" reply="32" id="3641094"] i think you guys are jumping a bit to fast one thing, there is one thing the substrate always have to pay a lot more of, that is radioactive and metal both in fact. orbital buildings are lot more pricy in terms of radioactive. second thing is the subs units do take full damage but they also dish a lot of dps from their units. not to mention most of the income comes from beign aggresive expansio

47 Replies 196,464 Views

I want to have a solution for the early airfight and the AA problem which destroys gameplay on widely separated maps therefor: [video]https://youtu.be/nFY0VXcy3O4[/video] We need an opening possibilitie in which PHC does not suffer like being in hell.

47 Replies 196,464 Views