The title says it all. The executable is version 0.51.3.0, and quite some resources have been updated. So i assume that the shown version number has not been corrected.
Thecw
[quote who="ckhenson" reply="2" id="3502465"] Has it come out yet? I haven't seen it yet and it's 14:00 EDT here. [/quote] I have got it. But it still identifies itself in the main menu windows as version 0.50. The executable is version 0.51.3, and quite some resources have been updated. So i assume that the shown version number has not been corrected.
[quote]the result of this is that Iridia is now producing 103k wealth per turn [/quote] Actually you arrive at 103k wealth per turn only because the economic star base module bug is still in the game. If you correct for this bug the wealth generated will be (102995.2 * 3.85 / 5.6 + 230 - 122.7 = 70916.5) about 71k per turn. Furthermore Iridia is a massive planet (after terraforming) therefor the adjacency bonuses come (exponentially) into play for the production on top of
[quote who="Larsenex" reply="2" id="3502240"] Has anyone used Culture Star Bases yet to flip enemy planets? [/quote] I did use a number of them in a culture conquest game and the culture flipping was ridiculously easy. But that was in Beta 1 (.42). I made references to that game in my thread Game allows forced overpopul
[quote who="DARCA1213" reply="8" id="3502084"] I am a happy defective little bot, I try to make jokes like a real person but my humor generator doesn't work sometimes. [/quote] Source code for DARCA v2: AnnoyEverybodyAtRandom: for each CurrentThread as ForumThread in GalCiv3Forum.ThreadList Dim NewReply as ForumReply = new ForumReply() Dim WordCoun
I find these quite funny. [quote who="RadioBlues" reply="11" id="3502197"] 101010 Binary? What, and why? [/quote] Binary for the number 42, ASCII code 42 is * or also known as a star. [quote who="RadioBlues" reply="11" id="3502197"] 127dot0dot0dot1 IPV4 Address? Why? No place like it though [/quote] 127.0.0.1 is the self reference ip number of a computer, also known as host system or home sy
[quote]Tab now eds your turn if there is no actions pending [/quote] Does that mean that Electronic Data Systems is going to play my turns for me? [e digicons]:D[/e]
[quote]Fixed an issue where oyu could colonize a planet more than once [/quote] Damn that oyu for trying to colonize a planet that is rightfully mine. [e digicons]:grin:[/e]
[quote who="davrovana" reply="7" id="3502056"] I know what that button is/does, just curious why it has the name 'shafer button.' [/quote] Because Jon Shafer is credited with the concept of a multipurpose 'end' button.
[quote who="davrovana" reply="2" id="3502029"] What is a shafer button? [/quote] Trojasmic is quite right that it is an end turn button, but with a twist: as long as there are still actions possible/needed to be taken, the button will tell you (or take you there). For example if you have a unit that still can move or a city that is idle, the butt
[quote who="Trojasmic" reply="3" id="3502035"] add the other categories to the forum so that we can easily create the posts there. Right now you only have three categories that are visible to people: General, Dev Journals, and News. Do you know what am I saying or need a pic? [/quote] You can navigate to the proper sub forums by first selecting the "<a id="ctl00_ctl00__Content__Content__RepeaterBookmarksRoot_ctl00__RepeaterBookmarks_ctl00__LinkName" href="h
Known bug. Paul stated in a dev feed that it would be fixed, probably in Beta 2 patch 1. youtube: https://www.youtube.com/watch?v=Z_Kv54n2qzI&list=UUUCMPd9b70oNX51guypaYhw around 46:30 Edit: Sorry Avatar137, apparently you answered while i was looking up the time mark in the dev feed. I did not see your answer. My apologies.
Curse of the Tribbles (Strategic spell) - Summon a single 'unit' of Tribbles. Tribbles roam the country and will multiply every so often turns (by spawning a new 'unit of' Tribbles), and in doing so will turn fertile land into barren grounds. Kill them fast or live in a barren world. It would be fun that if it would go on unchecked for a long period the land would swarm with them (and be utterly barren), and for every step you take you have to car
[quote who="Gilmoy" reply="8" id="3501794"] and then the pop-up might even save me a couple of clicks. [/quote] Let me describe how i outfit a new unit: I craft an item. On this moment i get the popup in which you can select the designated wearer. If i would select a hero/unit this would require me to make multiple clicks - in which i don't see the difference between two (or more) identical units - and then click the confirmation button, or i directly click on th
[quote who="ForesterSOF" reply="5" id="3501767"] Is there a way to change the name of a waypoint. [/quote] Not yet, but Paul sort of promised in a dev feed that the naming convention would probably be changed (like depending on the nearest star name) or that the player would be able to name it. youtube where Paul discusses it: https://www.youtube.com/watch?v=ojWd
[quote who="medwayman" reply="18" id="3501567"] Anyone know where to track down the list of internal names for the techs? [/quote] You find the xml files in a sub folder (\steamapps\common\Galactic Civilizations III\data\Game) under your steam installation directory. The InternalName xml tag in the TechDefs.xml file contains the internal names. The actual xml file depends on the race you are playing: Generic: TechDefs.xml Altarian: Alt
[quote who="Larsenex" reply="3" id="3501750"] Still I do think the Drengin need a slight motivational buff. I would LOVE for them to come onto the scene and say, Hey, "Give me your lunch money or we are going to send a fleet and destroy your starports" [/quote] I used to play as if they were dangerous from the beginning, because i seem to remember Paul stating in one of the dev feeds that war like races (like the Drengin) would get to "Planetary invasion" a lot earlier (pos
[quote who="Thormodr" reply="5" id="3501746"] Quoting Thecw, reply 4 Quoting mqpiffle, reply 2 Gilmoy you're right,
Larsenex , On the right hand side of the main view you should see a rally point tab. There you find the "Create new rally point" button. With a selected rally point, you see in the rally point info panel (bottom left of the main screen) a "Move" button. If you don't see this you have another problem. <img style="vertical-align: baseline;" src="https://www.mediafire.com/convkey/3109/5hn56aahqt4mn7n6g.jpg"
[quote who="Raynman" reply="1" id="3501714"] They kept fighting? A.I. always causing drama. Thanks for reporting. [/quote] At this moment A.I. means Annoyingly Irritating [behaviour] or possibly Absent Intellect [of any form]. [e digicons]|-)[/e]
[quote who="Leo in WI" reply="4" id="3501634"] Quoting davrovana, reply 3 There seems to be a new feature where auto battles automatically happen if you are considered 'guaranteed' to win but there remains a chance one unit will lose a small number of hit points. Or even die if they start low enough. Especially against a ranged enemy. [/quote] Make sure you have sufficient healing potions, fireball- and blizzard scrolls in your inventory. The auto bat
[quote who="mqpiffle" reply="2" id="3501689"] Gilmoy you're right, but this still doesn't solve the issue with the pop-up in the crafting screen, when you craft an item. It's pretty much useless by mid-game, and pop-ups are inherently annoying. So why have it? [/quote] mqpiffle , I agree that the popup for item distribution is quite useless. Therefor i simply ignore it and later distribu
[quote who="Gilmoy" reply="1" id="3501605"] I abuse this in a different way. You can teleport items from any unit to any other unit (anywhere on the map) instantaneously. In your global inventory, amass one pile of stuff sufficient to equip your largest group. As you select each group, have them equip from the pile. Move and fight with them. When that group is done, go back to them and have them unequip everything. Your rings and good armor can pay o
Ray, Sorry, but because of massive amount of hangs (since Beta 2 [.50]) i have already deleted my save games (except a save just prior this issue). Actually to see if i could get this version to run without hanging (not crashing) on almost every turn, i have gone as far as completely uninstalling the game and steam; and reinstalling everything from scratch. So the output from the support tool would be out-of-sync with the game save. I have already created a ticket without the
Admit it Froggy, you did not raise those mountains to protect your city, but to prevent your pet spider from running away. But at least in the end you opened the way for him to his playmate; or are you trying to lure that one also in? [e digicons]:grin:[/e]