cardinaldirection

cardinaldirection

Joined Member # 4827756
9 Posts 280 Replies 16,214 Reputation

[quote who="GFireflyE" reply="6" id="3248279"] I would have thought these status' would be relatively dependant to the army you currently have selected. Thus, if you have a sole unit selected, a group of bandits may be a 'deadly' encounter, yet if you have a solid force selected, a dragon may be a 'medium' encounter. To me, this makes sense. [/quote] Personally I prefer the objective difficulty classifications in FE more than th

19 Replies 28,538 Views

[quote who="Tuidjy" reply="3" id="3247919"]At the present built (.983) when you train a henchman at a fortress, they get the fortress bonus level, but not the traits for it. If your fortress trains level 4 units, your henchmen will never get a class, i.e. will be quite useless.[/quote] I would classify this as a bug.

8 Replies 4,397 Views

[quote who="jereome" reply="33" id="3248056"] I honestly hope that you guys arent finished with the game, because it still needs a little more work. Dont get me wrong, its a good game right now in many aspects but it certaintly would not be the best game in this genre. The main reason i say this is because the magic isnt fleshed out enough for there to be a war of magic, and sadly its suffering from the exact same thing that prevented age of wonders

48 Replies 200,113 Views

[quote who="Tuidjy" reply="37" id="3246950"] And loot. I never destroy wolf lairs. Those 9 Glidar per pelt add up![/quote] Hah never thought of that before. Designing a hunter unit to camp spawns as soon as I finish this post.

44 Replies 40,972 Views

Came across the perfect screenshot while reading this thread that demonstrates the notions of water being just a type of land that is currently inaccessible and lacking in points of interest, and of beaches being wonderful choke points for access to and from the seas (once developed as mentioned above):

22 Replies 17,300 Views

[quote who="KingHobbit" reply="81" id="3246716"]Does anyone else think a turn should be a month instead of a season after reading this? I understand it is a magically world and people can live longer, but a 100 years is a long time. Assuming a season is 3 months, instead of 92 game years, it would have taken about 30 years.[/quote] Couldn't agree more. As it is the time / space relationship is way off. Like Tuidjy says, it shouldn't

93 Replies 294,432 Views

[quote]As I reload so often I recognized some odd behavior: after every reload, the AI personality attributes are changed. When I reload a game after a crash and enter a goody hut I previously entered, I often get a different item. This feels like cheating when I get a better one and like I have been cheated if 'I get a worse one. Couldn't the content of goody huts be determined at world generation time?[/quote] Honestly this^ bugs me more than

5 Replies 7,036 Views

[quote who="Emperorjarin" reply="68" id="3246494"] A mid-level warrior or assassin champion can do ~100 damage per attack, and have an initiative of almost 40 before magical buffs currently, depending on their traits and luck with item drops. A Kingdom fire mage, even at a fairly high level, cannot approach that kind of single-target damage. Sure, said mage can clear away the trained army a fair amount faster than his more mundane brethren, but with the cooldowns or cast time

357 Replies 615,223 Views

[quote who="parrottmath" reply="3" id="3246617"] Could you have it as a separate pacing. I look at it that slow research with fast building puts an emphasis on units in the game. But slow building and slow research puts emphasis on hero's in the game. It would provide the game with many different play options.[/quote] +1

13 Replies 4,197 Views

[quote who="seanw3" reply="34" id="3246474"]I don't like any traits the AI can't use. That puts Beastmaster on my shitlist.[/quote] 984 Changelog: "Tame doesn’t have a casting time anymore, but does have a mana cost".

47 Replies 27,226 Views

[quote who="Mmrnmhrm" reply="16" id="3246364"]If the first item you list is not getting enough tool tips on the creation of a custom faction, something most people will never do,I think that's a sign that the game is ready for release even as far back as 981 let alone 983 or what comes out with 984.[/quote] "something most people will never do"? A joke? The authority with which you write does not correlate to the lack of professionalism

29 Replies 25,910 Views

[quote who="aerowreck" reply="31" id="3246451"] Beastlord not worth much? Really? [/quote] Shhh [e digicons];)[/e]

47 Replies 27,226 Views

[quote who="seanw3" reply="5" id="3244937"] Fortunately the chance function is broken, so you do get +1 per season. [/quote] So it's fixed then, great! [quote who="DexCisco" reply="17" id="3246419"]I'm pretty sure you can get factions to talk to you by talking to someone else, then using the arrows at the top to switch factions. It's a hack, but it works.[/quote] ^This should be addressed.

25 Replies 12,694 Views

[quote who="parrottmath" reply="26" id="3245419"]It makes me wish that this could be produced in a book instead of the history graph at the end. I know that would be a huge feature request and unreasonable for a computer to make an epic story based off your gameplay, but it would be cool none the less. [/quote] A timeline of certain events wouldn't be too difficult (perhaps for each faction), and would be a lot of fun to look at after a game. [e digicons]:thumbsup:[

93 Replies 294,432 Views

[quote who="Tuidjy" reply="9" id="3244540"]> Things that are immune to magic are really immune to magic (not just with really high spell resist) I do not cast at ophidians, I beat them to death anyway. Or I try. In my last play-through, ophidians were the one thing that really gave Donya a hard time, and Karavox is not Donya, and will never be, the pudgy twerp. > Fixed an issue where monsters wouldnt use their special abilities in auto-resolve I do not a

37 Replies 60,953 Views