StormingKiwi

StormingKiwi

Joined Last seen Member # 4838639
8 Posts 45 Replies 3,522 Reputation

I think I missed the point of this. I'm not sure what the underlying question is. To answer the question, "Do you like building your base in an RTS?" asked on Twitter: In RTS's, I like it when units interact with one another at the macro-level. Base-building is a distraction from that. (Consider Sins of a Solar Empire: Rebellion, where the details of

10 Replies 106,433 Views

Ashes is a game I really want to love, and I have been holding out on reviewing it on Steam. But as a game it plays more like a technical demonstration of what the nitrous engine can do then a full-fledged game in its own right. I probably will not review it, because I want to see Stardock succeed, especially given they publish Sins of a Solar Empire. Is this game still being worked on? Or have dev resources moved on to better things? It's a shame because I feel like As

12 Replies 119,114 Views

[quote who="Quesocito" reply="5" id="3676387"] i think its sad that units have to continually have their "preferred engagement range" reduced.. thereby effectively reducing their range, in order to counter a problem that shouldnt occur anyway.. if units suffered a speed penalty while backing away AND firing, then all of this would be solved. instead we have long range units who intentionally close the distance, just so that other shorter range units can catch them while they t

19 Replies 126,303 Views

[quote who="DKTrue" reply="2" id="3675516"] Though I wouldn't put too much emphasis on Unding's Videos. He hasn't uploaded since the big balance patch 2.2 so a lot of things might be off there. You can also watch Priest's steam at https://twitch.tv/priestxes <span style="color: #ffffff; ba

6 Replies 69,950 Views

Yes it's a file. Hang on! I'll find it for you. Here you go. Copy and pasted from the file, located in Assets\Loading Tips :) Capture Turinium Generators for a 10% global boost to metal and radioactive income. Whichever player (or team) controls the most Turinium Generators accrues victory points over time. Destroying an enemy Nexus severs their connection to the current planet...

2 Replies 48,469 Views

Just a couple of noob modding questions. How do we mod the artificial intelligence behind Ashes, both unit, tactical and player AI? I've heard rumours this is possible? How do you view and change the ranges for various weapons? Cheers

1 Replies 14,949 Views

Oh lovely :-) I had seen that we could alter the personalities so thank you for opening that up. Is it also possible to mod the AI itself? E.g. Topware Interactive, the developers behind Earth 2150, released a tool called Earthc that allowed modders to write scripts for unit AI. I guess what I'm really asking is whether modders will be able to write code for the unit, tactical and strategic AI in Ashes.

30 Replies 137,322 Views

Is it possible/feasible to open up modding support for the AI more than is already available? I've figured out how to alter the existing personalities/difficulties, and I am hoping to be able to tune the unit AI/player AI. E.g. Rise of Nations, SoaSE and Earth 2150 allowed the player to tune the unit AI to different degrees of specificity. I am essentially asking if custom AI would be possible, especially as Escalation is adding units that might be compl

30 Replies 137,322 Views