crimsongekko

crimsongekko

Joined Member # 4869104
0 Posts 21 Replies 413 Reputation

[quote who="StevenAus" reply="483" id="3267739"] Quoting Bob211, reply 482 Quoting SniperColt, reply 481Well, in about 3 maps with different settings near my spawn point its just 570hp stack crag spawns and crow demons and nasty stuff like that, so far the only thing i can do with my sovereign is stay in the starting city lol. yeah i dont think this mod is one bit balanced. ridiculous. i had a game where i was forced to say in my city for 50 turns till i could g

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1.0.009, defenders cost triple wages compared to spearmen. is this right? seems too different considered you can soon upgrade spearmen with armor and they become very similar. defenders also cost a lot more production, they seem overall worse all things considered.

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yeah there's way too much white in the second pic :D here's a comparison with all your 3 files + fix applied with 50/50 : http://s1055.beta.photobucket.com/user/gekko86/media/FallenEnchantress_1351868932.jpg.html fix helps a bit, but sov faces are still overly bright. could you try bumping saturation more in the post_hdr file?

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pics or it didn't happen: vanilla: http://s1055.beta.photobucket.com/user/gekko86/media/FallenEnchantress_1351866703.jpg.html blur removal with 50/50 ratio: http://s1055.beta.photobucket.com/user/gekko86/media/FallenEnchantress_1351866966.jp

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after some testing I have to say the ligthing tweaks make the lit portions of the image too bright, check the sov selection screen and you should notice :) blur removal is sweet though, really makes colors and detail pop out a lot more.

24 Replies 100,439 Views