sjaminei

sjaminei

Joined Member # 4872723
2 Posts 125 Replies 11,640 Reputation

Create a custom sovereign, and go into documents/my games/legendaryheroes/units folder, and find the custom sovereign file. add these two lines into the file along with the other SelectedAbility** thingies. Death1 Life1 Just tested it myself, and seem to work fine... except for leveling up the magic.....

7 Replies 18,403 Views

I would like some more possibilities with population end game. Sacrifice is too good currently (kill useless pop for free mana? yes plx) Tying level 5 city promotions to population someway would go far on fixing that issue. The growth issue is directly countered by consulates. (spam pioneers in low food cities for the big ones) My end game empire has 6+ outposts for every city, so lvl 5 is easy to get ;)

6 Replies 18,252 Views

Yes, the AI suicides pioneers too much. Most of the AI's in my last game had 1 city, and only got more after I cleaned the lairs for them -_- So no they are building pioneers, they are just dying too much ^^ (more monster lair clearing, less AI on AI action plx)

12 Replies 10,100 Views

[quote who="parrottmath" reply="252" id="3382946"] Quoting sjaminei, reply 250Anyone got a suggestion on how to make a building unbuildable but still show up in the tech tree? Conclave/Fortress req did the trick, but polluted the tooltip so it was a no go You could try to make it part of the upgrade path of a building that you can never obtain the requirements to build. [/quote] Yeah I found two easier ways, 1</Require

844 Replies 1,935,326 Views

[quote who="littleduckie" reply="9" id="3382742"] At the end of the day, I'm just sharing a perspective and feedback Clearly the regular forum goers here are not representative of the general gaming public in that in general. Brand loyalty to SD is wayyy above average and consequently as marketing theory tells us, folks here have developed varying extent of price insensitivity and also will be more prone to be a SD apologist. And really I am myself not all that different despite maki

39 Replies 111,641 Views

[quote who="Adversarius" reply="4" id="3382805"] To Battle Cry: As beastmaster you are able to tame a Great Wolf. This one has the Howl, which is similar. I usually play on Ridiculous Mode, where this skill is realy needed cause of massive monster HP. On normal you could be right ... i think over it To Evoker: I explained it, with the Ring of Ash, Evoker IV, Volcanic Rites, Spellstaff or similar items a mage was to powerful with firemagic. My changes run to usually +75% Spel

9 Replies 12,608 Views

The AI seems to have more trouble with the early settling now. My last game almost half of the AI's stayed on one city, and didn't expand until I cleared the nearby lairs for them. I saw some pioneers suiciding alot vs nearby mobs, so I guess they got "stuck".

270 Replies 673,573 Views

I've run into a kind of roadblock, I made a new town essence spell that gave 5% crit chance pr essence, but it flat out refuses to work on regular units. They get the stat value, but never crits, no matter how high I put the value. (I had a 500+ crit unit, and it never crit.... and no I did not attack skeletons or other crit immune units) Is it a bug or am I missing something here? I've tweaked elementaldefs, and the unitstat xml thingie (set default value to 1 crit etc. ) nei

844 Replies 1,935,326 Views

Anyone got a suggestion on how to make a building unbuildable but still show up in the tech tree? Conclave/Fortress req did the trick, but polluted the tooltip so it was a no go :( (trying to make a replacement for spells in the tech tree) 1 Seems to work as I want but my capital went all Deorcnysse in one game with insane levels and no levelup buildings. Can cheating mess up that? edit: lol, just found <Hi

844 Replies 1,935,326 Views

I'm having some issues implementing my new spells, first the spells does not show up in techs when I have added the "Prereq tech" thingie (they work well, they just don't show up :( ) I could make items to look like spells I guess? Or is it something stupid I forgot? ;) Destiny's Insight flat out refuses to be copied and tampered with, I've tried several new internal names, and it doesn't show up for some reason. Any ideas why? Lastly I can't get

844 Replies 1,935,326 Views

[quote]An archer doesn't really need leather armor, nor do mages. These clothes can be modded to have a benefit to using only clothing, say a +1 to initiative or even +1 dodge.[/quote] If the AI has archers targeting your no armor units I beg to differ ;)

7 Replies 14,708 Views