sjaminei

sjaminei

Joined Member # 4872723
2 Posts 125 Replies 11,640 Reputation

#1 Yup, seems intended. The 1 building pr turn makes it a bit of an hassle to be honest when you got a huge planet (40'ish #2 Depends what you like I guess. More planets makes specialization less important, so whatever floats your boat really. I am finding 6-8 planets the optimal minimum number for a decent start though. (Large+ map) #3 No

7 Replies 9,867 Views

It's just more of the same type of the map, so there is some randomness involved when starting a new game, and you won't end up with the same map over and over. I would have liked more randomness scripting, but this is what I could do with the tools at hand. When I get this thing a bit more developed, there should be tons more of maps to explore so you won't see the same thing a lot.

4 Replies 9,671 Views

XML isn't the hard part, figuring out what is allowed and what is not is ;) As for renaming, that should be simple, just look in the English/Text/TechdefsText.xml (or any other file with tech in it depending what you want to rename) folder, and rename away. The actual costs should be found in Data/TechDefs.xml

3 Replies 25,841 Views

This is mainly meant to get going some mapmaking, feel free to use it as a template for your own stuff. Just head into the mod and start editing the template.dds file to create a galaxy map. Sadly it's capped on 4 options due to modding restrictions, so can't keep the default ones, or add more.

4 Replies 9,671 Views

GalaxyMGM features 4 new custom scripts for completely new looking galaxies. Ranging from the well loved 'Big and Small' from the Civilization series,'Isolated', and the plain weird 'Geometrics' script, it should have something for everyone looking for a fresh galaxy to conquer. It will replace the old Scattered, Clustered etc. options in your map generation menu, but hopefully that isn't too big of a loss. There are two versions, one packed with some extra planets

4 Replies 9,671 Views

I am trying to create a better map script since I feel the default ones are lacking. I've located the files needed to be modded, and somewhat figured out how to implement the .dds images on top of that. However, when I try to create my own option to be selected in the menu (Isolated option) instead of the default ones I get this thing: error: value 'Isolated' not in enumeration If I edit the default folder .xsd, I won't get that error, but I am still not

3 Replies 9,172 Views

[quote who="Derek Paxton" reply="8" id="3553032"] That does mean that you should never see that issue on planets oyu colonize. Of if you conquer a planet that doesnt already have one of the improvements. [/quote] I get this bug with the both Preparedness centers and the Malevolent ones, on self-colonized planets. However, it usually takes a lot of turns before I can build another one, but given enough turns it seems I always c

16 Replies 51,609 Views

[quote who="starkers" reply="2092" id="3443055"]As for the planet being okay, no it won't! Mankind is too greedy and stupid to stop raping and pillaging it for everything it can extract to amass ever greater profit. Now if the global warming people were actually campaigning for the right cause, rather than something which has too many natural variables to blame it entirely on industry, then I might actually join them. However, I will not support something designed to con

2,913 Replies 9,298,663 Views

[quote who="davrovana" reply="9" id="3437871"] Quoting StevenAus, reply 4 Well, from what I've seen of the Lost Forge, it is too hard. Something like 4 or 5 Titans casting Despair as well as some Dragons to Fear you so you can't take out the other Titans early. It's just a bit too hard for my tastes. Bummer. Thanks for the feedback, though (there are no more fear-triggers in the mod FYI, you stand a chance to interrupt spells). O

17 Replies 6,435 Views

Sorry for the very very late replies, I was in the middle of crazy exams and went on christmas holiday and kinda forgot about this after. ;) [quote who="6357brussell" reply="6" id="3420755"] excellent mod sir. Can't wait to see what you do next.[/quote] Thanks ;) [quote who="jutetrea" reply="4" id="3419021"] Should my settlers not be able to settle? I am NOT using your custom race - using a custom race with your blood. [/quote] They

7 Replies 44,647 Views

[quote who="admiralWillyWilber" reply="45" id="3437505"] Scandalous I like it first someone would have to register the game and download it into their computer. Then copy about 2 gigs on the lash drive then send it to anyone who don't have a game, or do you mean adding this as an install option so you could use this on multiple computers. How would this affect download speeds from the internet.[/quote] I meant those small USB thingies, so no Internet spee

56 Replies 71,466 Views

How costly would it be to make a memory stick or something with the game and sending it around to people like OP? Hell, you could make it an option for founders edition, they are paying extra anyway ;) If speed is the issue and not money, you should take advantage of that ^^

56 Replies 71,466 Views

[quote] Players can also add multiple constructor modules on a Constructor ship now. [/quote] Awesome! Now if we could get "premade" starbase templates for such ships as well when creating a new one, it would be sweet for us starbase spammers ;) (hint hint ^^)

105 Replies 523,889 Views

It would be great to have a complex trade system on the side, so you are not only building banks and stock exchanges everywhere... but I guess implementing complexity like that makes it harder for both AI's and casual players alike. DLC maybe? Something similar to good ol' Colonization that is optional could maybe be fun. Especially if they made moons etc. have valuable resources, so you had to search for them.

41 Replies 29,135 Views

How important will cores and graphic cards be? I just have a dual core, and upgrading that is going to be expensive. I.e can a good graphic card compensate somewhat for just 2 cores or will it just be for prettiness mostly? [quote who="ParagonRenegade" reply="44" id="3427789"] Not going to lie, you're literally the first person I've seen saying this. Everyone reviles Vista for being useless garbage. I dunno', maybe it's a bias of t

84 Replies 109,094 Views

Make it different for each race. Metal for Drengins or Yor would work great. Option to change soundtracks included of course ;) But really, music should be an opportunity for indie bands and the like, if you got the right connections, getting some great music done should be cheap.

33 Replies 9,984 Views

Are you still going to use linear bonuses for AI? Differentiating them via exponential graphs (earlier power peaks etc. for different AI's depending on difficulty) could help balance them at higher difficulty levels, where you usually see one AI performing better overall. (at least it did in Galciv2, and also did it somewhat in FE:LH) Any sort of experimenting would be awesome to be honest, and if you made it moddable, much money will be spent ;)

39 Replies 82,242 Views

[quote who="NitroX infinity" reply="4" id="3412469"] I hope you do it on other media too. I don't have a reddit account and am not getting one either.[/quote] Considering it involves typing in an accountname and password mostly, what is the problem? Afraid of getting your hands dirty?

28 Replies 61,970 Views