He did? I read that stuff, and I did not get that impression, just that it would be different from galciv2. [quote who="Achronous" reply="1" id="3418378"] Just use auto attack/kill. I think the keyboard shortcut is k [/quote] Well, I end up being a simcity monster, or winning the game too early so that isn't the problem. The problem is stuff sneaking up on me while not paying 100% attention everywhere. (props to the AI for different attack paths though) Sector
sjaminei
Let's face it, a million units all over the place is annoying as hell to clean up. If I wanted to clean something up, I would clean my apartment, not a game AI spamming trash all over my solar systems ;) Early game it's fun fighting since the numbers are low, but while the strategy and tech evolves... battle stays mostly the same. If you could somehow make end-game battles sectorwide, instead of hexwide that could solve a lot of the problems defensively and required attention
Yeah, buy directly if euro. More money for stardock, less for steam ;)
Hammer power! [e digicons]}:)[/e]
If you try to upgrade there you should get the discounted price right? Then you get a key to use on steam. (remember to activate the FE steam key or whatever at the stardock site)
Buy it on the stardock site, then use the new key you get on steam. At least that was what I did way back then. (Try registering first on the stardock site if you didn't when you bought FE, then upgrade there)
[quote who="joeball123" reply="21" id="3410351"]In short, Mages didn't lose "just a few percentage points", they lost about one-third of their damage potential. [/quote] It does not mean anything really, you are correct about the details, however in any practical comparison, mages are still the best way to crush AI skulls, even for defense... Both defender and warrior trees could use some tweaking at the end level to make them up to par with mages. That or buff t
Instead of a cheat code, implement non-linear AI difficulties. (it increases in difficulty as the game goes on) Keep the old ones, but give us more options ;)
[quote quoting="post"] Hello, I m new to the game and I want to ask some questions concerning mostly the cartographer and modding the game: 3. When I create new faction can I give the names of the cities so when I build new cities to get the names I have given, especially if they are pc-controlled (enemies)?[/quote] 4. Is there any way to create custom races like orcs, elves dwarves etc? and finally 5. When I create a new faction is
[quote who="myfist0" reply="852" id="3407089"] Note that over most of geologic history long-term average sea level has been significantly higher than today. [/quote] "Over most of geologic history" humans did not exist. Fish etc. can survive fluctuations we cannot. [quote] guess I could use statistical bias though and 'cherry pick' a nice section to scare the shit out of everyone ... <img src="http://web.stardock.net/images/smiles/themes
Hmm.. so maybe a solution to the global warming if we can't fix it slow could be to make one of the supervolcanoes blow up? (I think we have like 10 of those right?) The US national park one Old Faithful? I think, some volcano in india, and indonesia etc.
Where is the original elemental game? ;) (picked up GCII Ult ed. thanks ^^)
Sweet, a mod just for me! ;) (I know you are karma fishing, but it worked... ^^)
China is a fascinating subject on it's own, and they will feel the consequences of global warming as well. (the north is arid and water starved, and is 2/3rds of their agricultural output, increased global temperatures will not help that) However they are really a multiheaded beast. China is too big to simplify, there are so many different things going on at once, that they make understanding US politics seem small in comparison, and that is not a small accomplishment.
Did not think of that random modifier. (I should have checked DG... duh) Can you still use it repeatedly though? (Cancel, cast again) Either way tying it into essence slots seems clunky. Can't you make a resource from your trading post for the spell cost instead? I don't think it needs to shown either, it can just be a value. (local req. is harder with this obv.) Also, did you manage to get that upgrade trinket thing working for units? Anyways, good work,
[quote who="psychoak" reply="823" id="3406314"] The people you keep deriding for not being peer reviewed climatologists are people that actually do know what they're talking about. A retired meteorologist that was studying weather 60 years ago knows damn well that it's a crock of shit when they claim hurricane activity is abnormally high, it's not even high, let alone abnormal. There's a reason so many of these skeptics are current and former weathermen.
Hmm.. Not sure they are that related, but your choice ^^. (I can always remove one of them if I want) Why did you end up using spells for the randomness btw? I would love some examples of that code ;)
Hey, that research will be very useful before fighting that final battle!
[quote who="parrottmath" reply="178" id="3406269"] @ Derek -- there are invisible rivers in the FE scenario campaign maps - the first map and the second map of the campaign. There are also rivers that are not rivers in those maps as well. If you allow I'll post the fix for this.[/quote] This is what I mean. Use the ENERGY! ;) Let's not waste and save the planet ok? ^^
I am currently learning Mandarin, (Ni hao ^^) anyone got any good games etc. to learn the signs? (preferably on Android) The language itself does not seem that hard (so far) but the signs are a bitch ;)
Why are the founding fathers that important? I am not a US citizen, so all this focus on them in such an important document is somewhat foreign to me. Our constitution was based on the US one, and as such was one of the most liberal ones during it's time in Europe, but we certainly have changed it a lot since then, and I am sure most countrymen of mine could not name one of the "founding fathers" of it. However you Americans seems to me to almost profess an almost religious importance on
[quote who="Dr Guy" reply="814" id="3406164"]I know better than to argue with irrational children. [/quote] I'll try to be nice now, lets be friends even if we disagree? BFF's! ^^ [quote] I am not a republican (never have been), not a denialist (please provide even a scintilla of evidence I have denied anything)[/quote] Well both can be contested. But lets not go there. Nobody is 100% anything. We can agree on that at least. It was a low shot from me, I apologize.
[quote who="Frogboy" reply="169" id="3405716"] Sorry you're not liking what we have planned for 1.4. Different things take different amounts of time to do. But the release schedule for updates is pretty hard baked (we have to schedule QA time). I wanted 1.4 to be mainly about UI for instance. But the resources for doing that aren't entirely free so there's a delay on some of that. I have my own rather endless laundry list myself.[/qu
Do we get access now if we buy it?
I agree with Joe, less resources is better. I would like clubs to be cheap units, and armored swordsmen beating 3+ of those units at least. Iron especially is too abundant. [quote who="joeball123" reply="12" id="3403469"]f Iron Deposits, Crystal Crags, etc gave you a fixed amount of the associated resource (e.g. building a Stables on Wild Horses gives you 20 horses, the same way a Fire Shard gives you one Fire Mana), and units required X amount of resource Y for training and then redu