NanakoAC

NanakoAC

Joined Member # 4886584
2 Posts 4 Replies 14,740 Reputation

Hi all. A couple of patches ago me and my cousin made a custom race, and we were unable to play i. That issue has persisted, and now using 6.1 it still happens. The issue is that right at the start of the game, as soon as we select any of our ships, the game stalls for a bi, the music stutters, and then it silently crashes to desktop, after about 10 seconds. We're using a fancy looking reflective ship style, so it could be some sort of shader issue, but im sure my video ca

23 Replies 27,725 Views

So i'm playing terrans on a whim, of course you made a custom map for earth. But the placement of tiles on it doesn't really make sense. Europe and all of south america was unuseable. I think earth needs a more static layout of tiles. Most notably, specific areas should be unuseable but terraformable, including: Canada Northern Russia/siberia All of africa The middle easy Australia. since tho

6 Replies 3,741 Views

agreed. I generally load my upgrader ships up with multiple construction modules once miniaturisation makes it possible, i've seen ships able to carry 3 construction points each which is pretty cool for actually constructing starbases, i use a ship i name Pioneer, which has a single constructor, plus a good balance of lifesupport and engines.

27 Replies 106,815 Views

I don't know how amny of you guys are aware, but i've been using a neat little trick since galciv 2. For the constructors that i build most of the time, (to upgrade starbases with) i design a special constructor which is stripped down to nothing but a hull and construction module. Removing the engines and life support. I name this ship Upgrader This lowers the cost significantly, by about 40-60% compared to the default one, and enables me to crank them out a turn or two faster

27 Replies 106,815 Views

the point of it is to make troops worthwhile. if there was nothing to discourage multiple heroes, then you'd just run around with a group of 7 heroes conquering empires easily. Champions represent Leaders of Men. Dominant personalities. They work best when they each have room to express themselves, and troops under their command. the fact is quite simple, the game is better this way. i didn't like it at first, but it is far more balanced and logical. you

6 Replies 16,503 Views

Just felt it would be fun to mention this. In one turn, simultaneously and without my doing anything, i just got 3 messages from Yithril. They were, in this order: 1. The altar pose a big threat to us, can't you see that? please open your eyes and fight them. blahblahblah (a message of no real consequence) 2. Your insolence can no longer be tolerated. We will wipe you from the face of the world! (Yithril declares war on me) 3. We bow down to

0 Replies 4,725 Views

ah video game economies. exploiting a monopoly since day 1. i think preventing too much easy gold gain is a good reason to lower selling prices. but imo the buying prices for equipment are a wee bit too high. i'd like to see them set at 4x the value, rather than 5x

15 Replies 8,892 Views

I'm seeing some strange values for movement ranges on my units in a tactical battle. The situation is thus: My soverign has Tireless March active, and is mounted on a horse. She has two movement. shouldn't she have 5 moves in tactical combat? Default 2, +2 for the horse, and +1 for tireless march ? A random dude, on foot, with a warhammer in the same army army (not a champion) has the Charge Trait. On the first turn of battle he gets 8 movement (!)

0 Replies 5,815 Views

Atm i have my familiar in an army, and along with it, a champion who can use Command. I'm trying to pull off what i figure would be a neat trick (if perhaps a bit powerful) of having the familiar start casting Fireball, and then the champion use Command on the familiar. The idea with this is that the familiar would immediately finish casting the fireball, letting me get a good shot off while enemies are still clumped up However, instead, i noticed tw

1 Replies 7,181 Views

Hi everyone. At the moment, i'm stuck in a loop of constantly losing a city, to what i'm pretty sure is a bug. An enemy army attacks the city, which has five defending units in it. (note: the default max army size is five, so there shouldn't be any problem here) When the battle begins, only the first 3 units are in the defending army, and i'm forced to battle using only those. After i lose that battle,

2 Replies 8,790 Views

An old problem from FE, which still doesn't seem to be fixed in LH Whenever i return to the main menu and load a game, it crashes. So i get exactly one load per session, and in order to load a saved game i have to completely quit the client and restart it (otherwise it's just going to crash anyway) am i the only one who suffers from this? FE has always been unstable for me :

0 Replies 5,093 Views

So i'm defending a town for the second time ever. The previous attack was ~6 turns ago And i have no militia defenders. The place is only defended by what few units i had in there, which isn't enough. why hasn't this bug been fixed yet? :( In the previous attack i only lost 2/4 of the militia units, so logically there should be at least two remaining, if nothing else.

0 Replies 5,144 Views

[quote who="Foxd1e" reply="9" id="3337053"] Why would it take any new traits? When you upgrade a unit you can currently only choose between armor and weapon upgrades[/quote] because when you design a unit, you can choose up to 3 default traits for it to have. And if the target unit you want to upgrade to has a different set of 3, there would be a problem to be resolved. iirc we're discussing a potential overhaul of the upgrade syste

28 Replies 94,041 Views

[quote who="Foxd1e" reply="6" id="3337044"] Quoting Sanati, reply 2 Ya I don't like the upgrade system as a whole at all. I'd rather they get rid of it and just allow is to upgrade to another designed unit on our list. There's no control right now as is, so I just don't bother with it. Disbanding and training new units usually ends up being less of a headache. I'll tell you one thing, It's a whole lot cheaper to just disband and recruit a n

28 Replies 94,041 Views

[quote who="schattenjaeger" reply="5" id="3337038"] The problem with that, though (aside from suspension of disbelief) is computing cost. Every custom transition would also have a custom cost associated with it (the difference between unit type x and unit type y, plus probably some gildar to cover "retraining").[/quote] um, no ? This is a simple one-time cost.Which a player will, at most, do once every few minutes. or maybe 50 times simultaneously in

28 Replies 94,041 Views

Hi everyone. I've always been convinced that the AI was cheating with regards to diplomacy pacts, now i have proof. See this save file: http://www.mediafire.com/download.php?oe3775gma5cwm3l The file was saved in FE: LH v0.51 so it will probably require the same to open it As can be seen from the diplomatic information, i have a non-agression pact with magnar, which is fairly new (turn 8 of 50) &nbs

13 Replies 24,353 Views

range 4 is too much. i like the idea of them being a powerful tool, at a cost to range. Personally i think the range should be reduced to 2, even lower than it was before. but perhaps even increasing the damage farther

5 Replies 11,578 Views

if the familiar was treated (and deployed on the battlefield) like an archer, then i think that'd solve most of the problems immediately. that said, it is still vulnerable to enemy archers and other ranged attacks. just being able to cast courage and stoneskin on it (rather than directly giving it more tankiness) would help just fine with that too. perhaps as a balancing mechanism, having a familiar out could somewhat reduce the sovereign's XP gain. mayb

17 Replies 22,969 Views

the summon familiar spell creates a little pet which can cast the same spells as your soverign, and seems fun to have around however in practise, it's not. in fact it's an extremely frustrating piece of deadweight you have to lug around until you finally give up and let it die. It has 8 HP, and only gains 2 per level. it has no defense, no dodge, and Not Enough initiative. Also it counts as a unit, not a champion. Which severely limits the

17 Replies 22,969 Views