Swodah

Swodah

Joined Member # 4914129
1 Posts 4 Replies 213 Reputation

First impression Having played another game on the new test patch, i gotta say it's nice having more options in regards to capitals. I like the designs of them so far, though i feel like the carrier is waaaaaay strong with the new strike craft. I used the Dunov late so i hardly noticed it in my engagements, but the marza and carrier have a large impact. 1 note on the carrier though, the boost production ability(skill 2) doesn't feel like it has a usecase, same

3 Replies 6,854 Views

Pretty sure they mentioned that the full release will have everything that is now part of sins rebellion with all DLC, of course adapted to fit into the new game, so some changes likely to happen.

10 Replies 34,685 Views

My ingame name is set to "bruger", danish for "User", it may be related to epic doing some overrite when i first started it, is there a way to fix this? PS: I saw another post mentioning the settings.json file in the C:\Users\"user"\Documents\sins2_pre_alpha\settings folder. but i already edited that to say "Swodah, but it doesn't seem to affect the game.

2 Replies 6,886 Views

Preface, remember this is a technical preview to test the engine, nowhere close to a full release. So there are a lot of stuff missing/incomplete and they were very clear about it. 1. While i personally like the moving planets, i would like some better indication on where they are going and an estimate of how long they last, ie with color or something. 2. Agreed, very slow start considering combat is much more fast paced, will leave you doing nothing in bigger periods because

6 Replies 8,995 Views

Cap ships are very strong, as they level up and you customize them with the refit bay they can be incredibly tanky or destructive. Out of the box they do have weaknesses to direct counters, and focus fire is much more powerful in this game compared to sins 1, everything seems to die faster because the DPS seems higher. In regards to your size argument, I wouldn't mind them being 20% bigger than they are or everything else being reduced to match what an increase to the cap ship

6 Replies 34,818 Views

This seems like a decent thread to continue on. My first impressions after 1 game completed. I agree on the research part, it is hard to get a decent overview of the "paths" to take. Also the fact that you do 1 at a time shared all trees makes tech progression feel a lot slower than it was in Sins 1. Looking forward to see what you do with the system as i'm not that

3 Replies 7,803 Views