[quote who="Kazzerigian" reply="5" id="3616569"] FYI, Crossfire (and SLI) support for any game comes from the GPU mfr in the form of drivers, not from the game code itself. [/quote] Not in DX12
geocurt
Another member of the forums here - zorin1 - and I spent a lot of time learning to play 2v2 against the challenging AI. Here is one of the better games we had (I think) [video]https://youtu.be/fwoEUxIGU_Q[/video]
Can't - there is not Windowed full screen so it actually puts it in a window - not the way I want to play this game... I think my output is looking pretty good at this point.
Gaming Evolved is total garbage. I would never, ever have this running on my system. When I did it caused me numerous problems - crashes, poor performance, etc.
I agree - I think the monitor is the issue. I tried setting it to 1080p, but I believe because the game is locked to fullscreen when I alt-tab out of the game it goes back to 1440p OR ends up only in the part of my screen which 1080p covers. Both are bad in the middle of a game... Or anytime really. Answer someone suggested which I'm using is MSI Afterburner. This comes with a utility called 'Rivatuner' which I can use to cap the fps on individu
Thanks - I did that already. I'm all the way down to standard. Everything is on low. I'm going to offload some more work to the cpu to see if that helps. I can play it on extreme without issue but start trying to stream in 1080 and man on man... Really hurts me that I have the 1440p display I think - lot of extra work for the gpu.
No, it doesn't.
I'm streaming and I think because of my 1440p monitor my GTX 970 is just not up to the task. I'm dropping frames between the game and OBS - not to the stream but on my system - from the gpu lagging. I get around 45-50 fps in game and I'm dropping below 30 in obs which leads to stuttering - not pleasant for my viewers. Before you suggest I go to AMD - I have a 290X and it's garbage in DX11 (and for most of the games I play) and I can't stream with OBS in DX12.
Thank you for your reply Frogboy. If you'd like, I can share a vod or three with the issues as I see them, you'll hear me complaining in the game :-) I don't know if that will help you to see the problems as at least one of your gamers see them.
My issue is that crossfire was causing issues in HOTS even when I had it turned off for that game! I mean that is just awful. I had to disable crossfire for that game and enable it for other games - and really can't name one that showed a difference. I get the business side of sli/crossfire but find it a shame that there wasn't a better implementation of this cool idea.
Map ping is a GREAT idea Also share economy and unit control
Oh Ticktoc, that is so very kind of you! I'm holding onto the 290x and the 970 until one or the other wins the DirectX 12 wars... I've preferred Nvidia cards for the last 5+ years but at this point AMD may have the edge.
When I click on a building for which I've created a waypoint, I would like to see that waypoint. I end up resetting waypoints to the same position over and over to be sure they are where I want them to be. Along the same lines, I would like to be able to control-group buildings so that I can more easily control production and waypoint location.
You mention having issues with units not responding when another unit in the same control group gets attacked? Do you mean army - because an army is aware of other units in the same army - but a control group is not. I have absolutely had issues with Attack move since day one, also right click move is frequently glitchy.
Took me a moment to figure out what you're getting at. You're saying have the mini-map shape be the same as the shape around the node where we build the extractor? If so that actually makes sense.
Ticktoc - thanks for your reply and I'm sorry I didn't see it until weeks later! I've taken the second 290x out of my rig - I believe the promise of dual gpu's is far greater than the reality. There are actually far fewer modern games seeing xfire/sli support each year. Studios just don't want to spend the additional money to code for it, I guess. You are correct - VR should certainly see a resurgence - but even then whether it will work in the
Thanks for the tip, sorry I didn't see your reply earlier. Actually I did try that and it didn't work. In the .7 build army formation seems to work better, now my issue comes with the movement of a formed army. Sometimes it takes an eternity for the group to form up and begin following my command - if they do so at all.
Thanks Ticktoc. I had an extra 290x so it's in my rig, but so far the promise of multi-gpu gaming is non-existant. Where is the list of crossfire supported games? Why in the world wouldn't AMD publish this? I found a list from 2011 that some gamer had compiled, and it was woefully short. Furthermore, I'm having problems in games that don't support crossfire even when I don't try to run them in crossfire (I run
I'm having several issues with Army creation. At least twice when I created an army it crashed the game, I don't even use this feature now. When I was using it, many times I could not successfully group units into an army. Some selected units were left out, and those that were grouped often could not reply to commands effectively. They would just kind of 'stall out.'
[quote who="Frogboy" reply="8" id="3600848"] I'm not sure if people realize this but on DirectX 11, SLI/Crossfire is a driver specific feature. There's nothing we can do to "support" it or not. [/quote] Nope, I didn't realize this. So can you help me understand, are you saying that AMD has to enable crossfire support for your game in the driver? I honestly don't understand but as I've just set up two r9 290x's would like to kno