[quote who="Mac2411" reply="7" id="3412616"] That assumes their not fabricating metals using energy-matter conversion, which seems to be the basis for the mass driver weapons in late game. You know, tech magic. [/quote] I just had a Mass Effect 3 ending flashback... Damn you! ;) But seriously, perhaps such advanced technology could serve as a partial solution to the problem, making the resource depletion mo
ParagonRenegade
[quote who="Mac2411" reply="4" id="3412606"] The game would have to take place along a longer timeline than previous games. Even on huge galaxies the game time that took place wasn't that long-certainly not so long that one would exhaust the resources of an entire solar system or even planet.[/quote] The Civilizations in the game consume trillions or quadrillions of tons of metal in the course of the game if the "tonnage" measure in the s
[quote who="Lucky Jack" reply="1" id="3412588"] I can see it now. "You have just exhausted all of the approval resources you were mining. All of your planets' morale has dropped below 30 and they are all at risk of rebelling."[/quote] lol I was thinking more along the lines of minerals and stuff; food, research and other "immaterial" or renewable stuff wouldn't be affected. I hope.
[quote who="Gaunathor" reply="10" id="3412586"] Quoting ParagonRenegade, reply 8I believe those are already names in Galactic Civilizations 2, but who can predict the future? No, they are not in GalCiv 2.[/quote] I remember something very similar. My memory is really failing me nowadays lol
Edit; Before you read the rest, I'd like to hear your opinion from a gameplay point of view, although realism considerations are valid also. Hey all. Just throwing out an idea; what if resources, be it in the form of asteroids, minerals on planets or galactic resources (amoung other possibilities) were able to be exhausted? Different sources of resources could have varying amounts of them to start, while bui
[quote who="Xsifilad" reply="7" id="3412571"] I have not decided yet but i was thinking Gagarin to honor the first human in space who tragically died in a plane accident after he uplifted humanity. Or maybe Armstrong for doing the same thing.[/quote] I believe those are already names in Galactic Civilizations 2, but who can predict the future?
"A New Beginning" Is just... stunning. Bravo, just... Bravo .
Either "Paragon", "Zora" or "Threshold". +1 for originality lol
[quote who="Wintersong" reply="314" id="3412411"] That guy assumes that tactical combat would be implemented poorly while supposing that the strategic map would be implemeted perfectly. Like if Stadock couldn't (theoretically) screw the stratregy layer. No one wants a poorly implemented tactical combat as no one wants a poorly implemeted strategy layer. 2+2=4. Apparently, there is no ground for "Doing tactical combat or autoresolve has similar results in average" or
[quote who="deducter" reply="57" id="3405123"] I am cautiously optimistic about GalCiv3, having enjoyed the previous two titles. However, I am concerned about the general trend of feature creep these days in game design. Some strategy games try so hard to please all of their fans and add feature after feature, with sprawling tech trees, fully customizable ships with dozens of components, RPG elements of heroes and leveling up ships/commanders. These is a lot of emphasis on freedom and a
The third farm give you 15 billion population per colony already, making the bonus tiles completely superfluous lol. Anything higher than that becomes a hassle to maintain (... unless you mod in a 500% morale bonus for your civ :3) I support agricultural planets, as well as possibly freighters to move it. On that note, is anyone getting the MoO2 vibe from this idea?
[quote who="satoru1" reply="13" id="3411967"] Again 'generally' this isn't a problem But as I indicated, in Civ5 this was a GIGANTIC problem. Because they changed extremely core fundamental game concepts between patches. Specifically the happiness resource, which is extremely vital to the welfare of you empire, was at one point a 'global' thing. Where you did simple math of 'add up all your smiley faces' and 'subtract all the frowny faces&
[quote who="DivineWrath" reply="39" id="3412111"] I'm not sure I get what you are saying. Are you saying that when a player plays one civilization, it should get different jewelery than another civilization? As in, it couldn't get access to the jewelery that another civilization had. I wouldn't like that restriction. I like making my ships look like whatever I want them to look like. If I want to abandon the civ style that my civ has, then I should be allowed
[quote who="satoru1" reply="10" id="3411964"] Technically though, all that the "disable auto-updating" does is disable the Steam client from doing updates when the client is idle. Steam ALWAYS checks the latest version of the game when you launch it and updates if necessary. the only way to totally and utterly disable an update is to go into Offline mode[/quote] ... Is that really so bad? If you don't update your game, why would y
[quote who="satoru1" reply="6" id="3411949"] Solution: Steam now allows for 'beta' access for users. Many games now have betas for upcoming patches that users can opt-into. However I say flip that on it's head. Make it such that the 'beta' is actually the 'previous' version of the game. Only one game has ever done this, Tomb Raider. But it's not 'impossible' to do it would seem. I'ts hard to say how much 'game breaking' feature changes
Having played hundreds of hours of Sins of a Solar Empire: Rebellion and modding the hell out of it, I can say that Steam does not get in the way of anything. In fact, I can safely say that Steam makes everything easier, since I can install the game anywhere. Combine this with optional updating, offline mode not impacting game performance/availability, and everthing's peachy, much better than going to get a hardcopy. Really, I wouldn't worry about Steam at all; Valve i
[quote who="DivineWrath" reply="35" id="3411587"] You must have only played the base game, Dread Lords. In the expansions, all (major) civs get their own set of ship designs. Whether or not they have unique "styles" may depend on the viewer.[/quote] No, in TOA all the races share a handful of design sets. The AI makes use of different pieces, but for the Human player, the base designs were the same. I'm referring to the base hulls and jewe
Perhaps we could treat fighters as a separate weapon type, similar to beam/missile/mass, with their own defense. They could add a great atmospheric element to tactical battles. Add a few unique abilities, such as supporting invasions, scouting ahead and running interference and you have a viable game mechanic. Add a few limitations; build times, lower overall DPS... Being able to use your own personal tiny designs would be a plus as well
I would like if every race had their own style, unlike in GC2 where certain races (Terran/Arcean, Torian/Drath, Drengin/Korath etc) shared a style. Along with unique tech trees, this would go a long way in giving each race moar character.
"Agreed that one dimensional morality is pretty lame, how many dimensions before its over complex and un-useful?" A good number would be four, since it remains visually easy to display, as well as cutting down on unnecessary clutter. Think of the graph for it: &nb
Perhaps they could do something similar to Fable; multiple different "Alignments", like Good/Evil or Pure/Corrupt, with each alignment describing a different facet of that civilization's behaviour. Say you conquer a planet. A pure civilization will integrate the conquered people into their society, a corrupt race will exterminate them or enslave them. Or perhaps something along the lines of "idealistic/Pragmatic", or "Authoritarian/Democratic", with different situations feeding in
Hello! First things first, having played since the original Galactic Civilizations released, with thousands of hours logged on both games, let me say how thrilled I am the third game has been announced! Absolutely thrilling! Definitely going to get the Elite founder's kickstarter! :D But I digress. The previous two games used a rectangular play grid on the main star map, with each square having 8 "adjacent" squares that a ship could move to
GC3 is a dream never to be realized It makes me crai :'c
In the screenshot you gave us, the Zylons are "Friendly", you need to get a player to "Close" before they will consider allying with you.
Hey guys, I'm "Fallen Devi" on a new account, long shot I know! So I come back to this website just on the off-chance something about GC3 was announced. Looking at the "Recent posts" section I saw "GC3". Cool! Upon seeing my old username I was just floored , I honestly laughed for a good five minutes on seeing this. Glad my post, which i made over three years ago, is still generating discussion... for some reason... Made my day, thank you