hallo everyone, I'm not sure how others see it but I think a few changes to the game would resolve the issue around the balance: 1. Add a research to the game that enables all starbases to go into a movement mode(like undeployed arti in other games) while it moves it's antimatter is slowly drained, the regnerration of the shields, hull and AM is set to 0 and the damage it dishes out takes a penalty(like 30-50%). the vasari have a second research that reduces the debuff
raimn
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already tried that. nothing changes. I have a save game from about 1-5 min before the crash, depending on where i send my fleet(advent loyalist).
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hallo everyone, i hope that i do not revieve a dead treat, but this mod is simply great so i have to thank the creators for it. addtionaly i wanted to ask if this mod is still being worked on as i have a crashreport to spare if anyone wants one. CRAZY is the only mod I'm using right now, the effect are all one high(I'm gonna try medium now) and I used CFF Explorer to enable more than 2 GB virtuel memory for Sins. best regards Raimn edit: tried it again
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