I ended with -200k that way once. Is like 50 turns of hibernating at the moment I was :D
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I ended with -200k that way once. Is like 50 turns of hibernating at the moment I was :D
Maybe better to make a chosen victory conditions obsolete and disable diplomatic penalties due to "pusuing" of not exisiting condition? Accidently triggering techologic victory penalty and getting hated by your own allies is no fun (no saying about all the hatred from all other not allied races).
You can pick some strong "first picks", like free ships or special buildings, but it's better to stick to one ideology, because it will become hard for you to get some strong bonuses from middle or end of chains, and it will negatively affect your relationship with other races.