UnleashedElf

UnleashedElf

Joined Last seen Member # 5265356
20 Posts 111 Replies 1,986 Reputation

[quote who="XATHOS" reply="1575" id="3416820"] Eh.. far moreso Stardock than IC. IC has been too busy making their upcoming failed endeavor (it will in a MOBA market flooded with LOL and DOTA) Sins of a Dark Age. Rebellion has been primarily a Stardock Entertainment game then, and will be in the future. I wish they'd just buy up the IP or studio.[/quote] Based on the history of MMOs, I fear that this may very well be the case. WoW was the domi

1,681 Replies 4,226,486 Views

[quote who="GoaFan77" reply="1567" id="3415423"] Quoting soase-maelstrom, reply 1566I assume when you referred to the "1.8 patch" you are referring to the v1.79 beta patch? No, the beta is over, they released the official 1.8 patch and the new Stellar Phenomenon DLC today. Everyone is on 1.8 now. https://forums.sinsofasolarempire.com/449854/page/1 https://forums.sinsofasolarempir

1,681 Replies 4,226,486 Views

Maybe? They seem to destroy strike craft, but also tradeships as well. At least the Replicator one gets destroyed. Edit: It looks like all of the races seem to have issues with black holes and trade ships (including base game).

1,681 Replies 4,226,486 Views

Barring a new patch, yeah I'm forced to agree that all that has been done may be done improvements wise. What we need is a patch addressing the buggy AI 7 script, and the other AI script that is buggy, plus an AI that manages the bonus tiles.

298 Replies 927,938 Views

Quick question, they just released new content - Stellar Phenomena, will this mean that the new content will break compatibility if I get it? Also, were black holes meant to destroy trade ships? They seem to be killing them right now.

1,681 Replies 4,226,486 Views

[quote who="Tyrantissar" reply="31" id="3413516"] Regarding the response to my comment contained in this long post, I wholeheartedly agree that running out of hydrogen isn't going to be an issue, but you cannot take my statement in isolation. It was made in the context of a discussion of mining conventional "ores" and not hydrogen. We were also talking about individual asteroids or planets being depleted of those ores. I also took the positio

34 Replies 119,401 Views

[quote who="Frostflare" reply="14" id="3412750"] This sounds like a question for either the modding community or the devs. To wit: how the heck DO phase missiles work? I was under the impression that it was sorta binary -- either they bypass shields and do [damage * armor] to hulls, untouched by shield mitigation... or they are treated as any normal weapon.[/quote] Yeah I was under that impression too. Like say if we ha

20 Replies 17,583 Views

[quote who="jrdufour" reply="6" id="3411117"] I think the biggest issue in gal civ 2 in regards to fighters, was that you could build you own 'fighters' by using the smallest parts, but there was no point. The combat simulation didn't take ship maneuverability into account. So, a massive battle cruiser with a giant cannon, could blow away a bazillion fighters, despite the fact that in reality, the fighters would move so fast that a large ship would have difficulty hitting th

30 Replies 65,093 Views

[quote who="Tridus" reply="65" id="3413234"] Quoting WIllythemailboy, reply 63 There's no reason to penalize players who were good at constructor spam because other players either weren't good at it or found it boring. Alternate construction methods like this might be good as an option, but removing the instant construction option would be a severe nerf. It's not "penalizing" players to change how something works in a new game. It's normal. <b

86 Replies 320,427 Views

[quote who="Tyrantissar" reply="10" id="3412734"] Um, in order to deplete metal, you would have to of had chemical changes to all metals in the galaxy so that they are no longer metals... this is by far the most stupid threads ever, any of you that has taken chem of any level know that there are such things as "physical" change and "chemical" change, ones that are reversible and one that is not. I am sure aliens wouldn't be stupid enough to burn precious metals like o

34 Replies 119,401 Views

Linux IMO would be the best second choice. This type of game is likely to attract the Linux demographic the most. Of course, the issue is not so much a full scale port as much as it is making it work well with Wine.

151 Replies 731,750 Views

How about we just simplify everything down to 1 constructor? 1. Build constructor, send to location. 2. Choose type of starbase. 3. From there, buy needed upgrade modules. No more constructors after. Construction time takes place by being added to queue of a planet assigned by the user. 1 starbase needs 1 constructor. Modules are then upgraded by cash afterwards and maybe production from a nearby planet.

86 Replies 320,427 Views

[quote who="MarvinKosh" reply="305" id="3411906"] I think the crucial thing for tactical combat is to build it around the expectation that the AI should be competent at it (it is possible to teach them if you do this) and fun for the human player(s). Not fun as in 'lol your ships go boom' but worth watching and participating in. ... Thing is, in GalCiv there tends to always be some sort of mismatch in strength. You rarely get a battle which i

411 Replies 1,958,868 Views

[quote who="Aeraellien" reply="267" id="3410606"] The rock, paper, scissors style of combat worked as well as it did for two reasons. One it was very easy (and simple) to pick up and learn for the new player. Two it lends well to playing games on enormous maps that could (and did) take several multi hour sessions to play through. ... -Aer [/quote] Did it really work well though? Simple and easy to pick up for sure.

411 Replies 1,958,868 Views

[quote who="Frostflare" reply="1" id="3410547"] UnleashedElf: I like your analysis and solution -- the Advent are, indeed, shafted by phase missiles, and the TEC-Advent matchup is pretty well balanced (from what I've seen), indicating the phase missiles (plus the Advent reliance on shields) are the culprit when it comes to the imbalance in the Advent-Vasari matchup. I have a question, though: is it phase missiles or Vasari bombers that are the source of the tro

20 Replies 17,583 Views

[quote who="ARESIV" reply="14" id="3388966"] Progenitor: Worst colony ship, no firepower, no durability and weak colony bonuses. Shield Regeneration is very helpful against TEC but worthless against Vasari. Malice has a targert cap of 24.... minor annoyance. Rapture: Concentration aura is a must have for bomber fleets. Now... since fighters are worthless.... Vertigo does help, too. [/quote] Uhh, what? Progenitor is like the be

38 Replies 27,980 Views

[quote who="Tridus" reply="250" id="3410271"] You mean other than: 1. It would significantly increase the cost of developing the game 2. It would draw development resources away from other parts of the game 3. It would change the focus from a clash of empires to a clash of fleets [/quote] 1. Yes, it would. I don't see the problem in that. It would at the same time, expand the sales potential of the game.

411 Replies 1,958,868 Views

When running a mod and the game crashes, how do you tell what file caused the crash? I have gotten 2 types of issues: 1. At the loading screen, the game sometimes crashes on me 2. Mini-dumps in game How do you tell when it's your mod and within your mod, what file is causing the problem?

2 Replies 2,833 Views

At the moment, it seems we're facing the following: Vasari vs TEC - end game somewhat favors Vasari, early somewhat favors TEC TEC vs Advent - relatively balanced, TEC has stronger economy, Advent has the better synergy But Vasari vs Advent - end game favors Vasari a lot I propose that the current culture resistance against phase missiles be buffed to the point where all Advent ships while in friendly cul

20 Replies 17,583 Views