I'll try another game until it crashes, been reinstalling and all to be safe, so wiped the old saves.
TheHubby
Yep, I'll have to mess with it, cause playing Tarth faction just now it hung at season 32. Think I may try an unmodded game and see how it goes.
Thanks. I'd say that works for a new tooltip, at least I can't think of a clearer way to say it. Unfortunately, looks like the game still wants to hurt me, this time it crapped out around season 139 with all the options still off. Weird thing I find is that if I exit and restart the game then load a save like 3-4 turns before the crash, it dies at the exact same season every time. Don't know what could be causing it, but I'm going to go try another game using one of yo
Thanks, looks like what you suggested worked, got a test game up into season 80-something and still going fine. Now to start adding some stuff back and seeing what causes the trouble. Going to leave auto turn and auto save off though, they seem like the most likely culprits. Was going through the readme, it's amazingly detailed for a mod, I'm used to rather, shall we call it "sparse" instructions. ;) Off to see if I can find pics of all th
Thanks for the quick reply, I'll try the steps you suggested and see what happens. As for the magic strength and resource freq, it's actually in the game itself, when you choose your faction and get to the screen to choose the map and such, both of them show ################ with a tooltip of DO NOT PICK. THIS IS NOT AN ERROR. I took that to mean I shouldn't change the values off that (pick a different value), perhaps it is meant that
Hey there, love the mod but I'm having a weird problem. I created my own faction and sov, remembered to put the Deorceysse Secrets on. I start a game, wander a bit scouting and collecting items. When I build my city, everything seems fine. I put up various buildings, but somewhere in the range of 30-40 seasons later, my game locks up. I can click on things and get info, I can tell an army to move (It shows the set path, but doesn't actually move) and the turn button is greyed out with
Awesome, thanks for the rundown. I'm headed straight into game to try the Dominion again. You're right, I was relying on the elites because of how weak the frigates had been when I first tried them.
Can you give an example or two of the synergies you mean for the Dominion? I've been trying out the different races, and the Federation seems to handily overpower any of the others. Between how much staying power their ships have and the tractor beam that they all get, the others just don't seem to have much of a chance. Every game I've played so far, if I'm not playing the Feds, they are the ones who roll me up with little difficulty. The other races seem to give me a good fi
Ah, gotcha. Thanks, looks like I now have a reason to play in a way other than my normal "crush everyone" mode ;)
Quick question.. played Fed side in Rebellion so far, and I noticed that some of the techs require some kind of combined tech with another empire... how do you get to these, or are they not in game yet? Mod's looking great, keep up the good work!