Nastytang

Nastytang

Joined Last seen Member # 5409326
7 Posts 182 Replies 10,540 Reputation

[quote who="Valtek01" reply="86" id="3557214"] i could be very wrong but my understanding is that most software does not take advantage of more then one core. Seems its rather difficult to write code to use all the different cores at once. So for games especially the Ghz of your processor will usually mean a lot more then how many cores it has. Or so ive heard! Im sure others can expand on this. [/quote] GalCiv 3 well use all the cores you have be it 2,4,6,ect

179 Replies 696,643 Views

thanks Buck OK so hot fix went out!!! [quote] <span style="font: 13px/18px Arial, Helvetica, Verdana, sans-serif; text-align: left; color: #acb2b8; text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; float: none; display: inline !important; white-space: normal; widows: 1; font-size-adjust: none; font-stretch: normal; background-color: rgba(80, 121, 173, 0.098039);

2 Replies 6,502 Views

[quote who="Vidszhite" reply="5" id="3556924"] AHAAAAA! I figured out what the problem was. In the ContinentDefs file, must ALWAYS be set to +1 higher than the planet's actual class. Brilliant. Now it's working as expected. [/quote] Vidszhite could you help me with an map I have I would like to use it in the game if I can get it to work. But as far as the planets I`m lost as to how to do it.

12 Replies 39,209 Views

[quote who="Sansloi37" reply="3" id="3556912"] Good points! After playing a bit I actually just decided to nerf it and came back here to update. My original thinking was that on-planet defensive improvements were still worth it, since otherwise once the starbase is taken out you're wide open for invasion. However, I hadn't really thought about stacking multiple Military starbases, and I'm concerned the AI may not prioritize the destruction of starbases prior to attempting inv

16 Replies 55,914 Views

[quote who="Vidszhite" reply="1" id="3556611"] Okay, now I'm wondering how heightmaps work at all, because I literally copy-pasted the Drengi entry from PlanetArtDefs, and used every single line unaltered except the InternalName, and the planet comes out as a blank class 0 with Drengi's colors. The Drengin aren't in the same game as me in this test. When I load a game as the real Drengin, Drengi loads its heightmap just fine. What's going on here? If I just opt to give my

12 Replies 39,209 Views

[quote who="arcanemagick" reply="10" id="3556507"] Quoting Psiyon, reply 7 Sounds like you don't actually have mods enabled in the game settings. If you do, then I'm stumped--sounds like you've done everything correctly, and I don't see a reason why it wouldn't work. Thanks

15 Replies 78,224 Views

[quote who="Rhonin_the_wizard" reply="4" id="3556293"] Quoting Nastytang, reply 3 How do you enter ???? I shouldn't help you since that mean raising the odds against me, but... "all you need do is say 'I'm in!' in the comments section below to enter." [/quote]<

14 Replies 18,491 Views

[quote who="arcanemagick" reply="5" id="3556053"] You can directly throw this file into your mod's "Text" folder, and assuming there aren't any conflicting indexes, you should start seeing your new star names in the game. This file works just like other xml files: if it's named "StarNamesText.xml", it will replace all default stars. If it's named anything else, it will append them. I'm having trouble with th

15 Replies 78,224 Views

[quote who="TurielD" reply="1131" id="3554786"] Wow that's impressive detailing MrStarTrek! The lighting on the engine nacelles looks great too, I haven't figured out how to change light colour yet... Thanks Nastytang, and sure, these are the colours: <img src="http://i.imgur.com

1,569 Replies 7,920,019 Views

[quote who="jmccrea" reply="47" id="3554204"] Was wondering if its a by product of your colony capital mod that I can delete resources on the planets? I highlighted one(gave military bonus barf) and noticed I could delete and boom gone...if so NICE! Some of these id rather do without since space is at premium. Again, just curious if this is a normal feature or because of your mod. [/quote] Those are trade resources and are re movable.

55 Replies 156,512 Views

the game uses FG and BG for several places. now I can see what is going on. in order to use it on the startupscren shot and the report shot you`ll have to srink her down to about 1/3rd tp 2/3rd the size she is now. and move her to the right. not all the way to the right but almost. leave her back ground Transparent. and try that I can help some too but if you do the work you`ll understand better. BTW I use gimp some. Should I post th

11 Replies 15,606 Views