Nastytang

Nastytang

Joined Last seen Member # 5409326
7 Posts 182 Replies 10,540 Reputation

[quote who="JorgenCAB" reply="148" id="3548795"] Quoting Nastytang, reply 146 OK I agree mods are good and cool !!! to make changes as stated!! The stAarbase sensors were never about how far it could see but see far enough to help with defense! <br

233 Replies 1,015,150 Views

[quote who="JorgenCAB" reply="140" id="3548681"] It can be nerfed through mods anyway, so you will have it eventually... [e digicons];)[/e] Mods usually make games better and some times even fix imbalances and changes play that cater to a different audience better, that is one of the good thing with mods. I'm just sad if they don't recognize how broken sensor ranges on stations really are... [/quote] </

233 Replies 1,015,150 Views

[quote who="econundrum1" reply="24" id="3548330"] That said it will host content that workshop won't, so we all know where to look for that naked dregin mod [/quote] And there in lies where nexus value comes in. It maybe ,.. because of copy right!! that steam will not allow and Star trek mods where as I-Mod and this nexus may.

32 Replies 71,150 Views

[quote who=" trumpeter87 ! [e digicons]:)[/e] " reply="100" id="3548317"] Thx very much Ronnar!! +1 Interesting problem now though, unrelated. I've created a few mods, but the latest one, for some reason, will not display the startup image? Every other mod does, and I've poured over the code till my

173 Replies 1,211,587 Views

[quote who="Nastytang" reply="94" id="3548164"] Quoting Kordanor, reply 93 Now just a hypothetical question: Would you like it if current missiles did 100 times the damage they currently do? And if no, why not? Well if they did and you did not like it Don`t

233 Replies 1,015,150 Views

[quote who="Dumhed" reply="19" id="3548148"] Nexus is a site dedicated to modding... many modding communities for different games use it - though not all. I may be mistaken, but my impression is that it has decreased in overall use with the development of the Steam workshop. [/quote] Thanks!

32 Replies 71,150 Views

[quote who="Intrepidation" reply="5" id="3548045"] Late game I would just take a cargo hull and fill it with constructor modules and do it all in one trip. [/quote] Well with the Stacking Sensors debate,.. I was being careful what I subject Have a late constructor with 15 of times it by 2 that 30 modules per truck!!

6 Replies 4,285 Views

[quote who="Publius of NV" reply="16" id="3548138"] I've seen many people advise to use Nexus or another site instead of the Steam workshop, since (they say) if a mod gets updated Steam will automatically install the update for you, which can break Skyrim saved games. The way GC3 seems to bake everything into the saved game at the start makes me wonder if this is a valid concern for GC3 mods. If not, it seems that the workshop would be the way to go. [/quote] <p

32 Replies 71,150 Views

[quote who="econundrum1" reply="87" id="3548128"] I have to admit since I heard about the cargo hull sensor stacking exploit I've used it, you can buy one first turn and know just where to send your colony ship's. They are talking about nurfing it in future not completely but by giving diminishing returns on stacked sensors, it is over powered as it is. [/quote] Yeah i heard it too!... So the whiniers Won!! &nb

233 Replies 1,015,150 Views

[quote who="Larsenex" reply="12" id="3548037"] I agree. I am looking for more Icons and pics for custom races.... [/quote] Same Here!! hopefully with workshop and other avenues wie`ll get some good Custom races.

32 Replies 71,150 Views

[quote who="Dumhed" reply="10" id="3548028"] My only fear is there is the possibility of fracturing (too strong a word) of the modding community. I have found that the more we can all agree on maintaining and posting in the same place, the easier it is for everyone. I kind of dislike the idea of posting and updating things here, then on the Nexus, then the wiki....then in the workshop. I'm lazy. [/quote] It`s there a way to set up a progr

32 Replies 71,150 Views

[quote quoting="post"] Would slow moving like one tile per turn be a positive feature for a starbase. I could see this adding a strategic feature to the game, any thoughts. Thanks [/quote] If you are talking later game play I think you would be better off to load up on constructors and build it where you want it. then upgrade it all at once!

6 Replies 4,285 Views

[quote who="Bamdorf" reply="8" id="3547719"] Thanks, appreciate the suggestions. I am embarassed to say what "tool" I am using. I am not sure it qualifies for the title. And the final nail...it's made by Microsoft. I think I will try GIMP and then PAINT.net if that isn't working right. [/quote] hey don`t be I find paint the easiest for text and make my lines and arrows for tuts. gimp

31 Replies 92,566 Views

[quote who="kestlstw" reply="73" id="3547939"] Quoting JorgenCAB, reply 72 You can argue the validity of the "option" to use linear stacking sensors all you want... It does not take a way the FACT they are completely UNBALANCED in regards to other means of sensors such as stations and planets.

233 Replies 1,015,150 Views

[quote who="Island Dog" reply="6" id="3547896"] I think a modding forum is a good idea. I'll see what the plan is for one, but I also agree with lllauna that a mod section on the wiki would also be a great thing. [/quote] If there is one on or at Wiki it would help draw peeps there! more activity there maybe the more INFO we`ll get there. mod section here too!....... Of course!

32 Replies 71,150 Views

[quote who="Stalker0" reply="66" id="3547753"] Quoting MrStarTrek, reply 65 The key word here is choice, I want the choice and I do not want that choice taken away from me. Choice however is a finicky word. Strategy games are as much about the limits of choice as they are the

233 Replies 1,015,150 Views