Primal_Savage

Primal_Savage

Joined Member # 5505675
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Can appear on any random map sizes: the rivers are just stamps and random maps are generated with stamps. Average is about 1 on small, 2 on medium, 3 on large, more on bigger random maps. I generally don't play w/ Rivermod installed and XtraDeconstruct doesn't modify it, but the rivers do spawn, I've tried it. There's a warning not to use it w/ Huge+ maps here

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IMPORTANT Just a reminder for those who haven't seen the previous warning or have been away for some time. Stardock updated LH to version 2.1. If you want to start a New Game, you need to do this first [and if Stardock patches LH again, you will need to do this again]: 2. Installation (Copy+Paste) Locate the 0_NO folder: ...\Mod

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[quote who="chumbaba" reply="2052" id="3690286"]I want to know how to unlock the Magma/Death/Blood Forge. Or that poisen thing (witch hut?)...[/quote] Ahhh, Rivermod from Children of Storm. 1. Find a special rivers (blood/corrupted/magma/poisoned), make sure it's in your ZOC; 2. Find a bedrock resource on said special river; 3. Click the bedrock resource, then click the build button, if the button is grayed out, hover over it, should tell you which te

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[quote who="chumbaba" reply="2048" id="3690213"]Some feedback: I not really like that high-tech late game mount: the pony. Its not that I dont like ponies, just imagine a frost giant riding this small mount, which will probably scale with the level of the f-giant into a giant pony. Also stiff-necked Serrane would throw away here proud warhorse for this circus animal? Nah![/quote] Frost Giants (FG) can't ride ponies (nor, I think, Mire Skaths, Ravenous Harridan, and War Boar). They can

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[quote who="chumbaba" reply="2048" id="3690213"]Didnt encounter any probs, even without step 2, but I ve done it now. Probably my resolution is too small to benefit or get probs here.[/quote] Step 2 was to fix XML issues, not screen/resolution issues. Only would have had XML issues had you started a New Game without doing this. All core abilities would have been double value and all core spells would have been double mana cost. Probably would have had other issues as well. Pre

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Just to give you guys a heads up, when FELH 4k patch hit at some point today (or whenever), it will break your XtraDeconstruct installation. You will need to do step 2 (Installation instructions) to fix the XML issues. With regards to the UI itself, no idea what will happen, will see once the patch is out. Hopefully the code they've implement is flex

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Not sure what is causing the crashes. Seems to finish generating the map, then it's suppose to add factions, but it doesn't. Could be a stamp, could be a faction, could be something else. Until the issue can be found, I would suggest a few things: 1. Disable auto save in options. Instead, use quick save (ctrl+s) every season. As well, create a normal saved game every 5 seasons as backup. Keep multiple backups so you can go back in time and find a saved game that works.<

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[quote who="Rathazel" reply="2041" id="3689423"]Hi. Just a Quick problem (I hope). I've a problem saving a game. Seems to save fine but reloading it crashes to desktop with the windows error thing. Game running fine other then that. Wondering if you might have a idea where I've messed up. (thinking it's on my end here).[/quote] Hum, don't really know why that would happen. The saved game are much bigger because of mods, but it's been like that forever now. You could always upload the

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[quote who="Cruxxor" reply="2035" id="3687533"]Damn, I have no idea how I skipped that second part. Well, anyway, did all the fixes, and now it works perfectly [e digicons]:)[/e] I gotta say, quality of the support you provide for this mod (and the quality of the mod itself, ofc) is impressive - this community is truly lucky to have you. Thank you very much![/quote] [e classic]:congrat:[/e]

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[quote who="chumbaba" reply="2029" id="3686872"]Reinstalled all mods and started new game.[/quote] [e digicons]:yes:[/e] [quote who="chumbaba" reply="2029" id="3686872"] Is it normal that fortress cities produce metals when they still got something before in the queue? http://steamcommunity.com/sharedfiles/filedetails/?id=1110227427 [/quote] Nah, but I never bothered

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[quote who="chumbaba" reply="2024" id="3686789"]Found a little bug: Rodent Repellent is tagged as tactical. Had it on a quickslot.[/quote] That's an installation issue, it means you are missing some original Black Market Bazaar files. Assuming you've installed XtraDeconstruct plus DLC_MOD Compatibility Files , then you also need to install the original <a href="http://www.nexusmods.com/fallenenchantress/download/1000007130" target="_blank" rel="noo

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[quote who="chumbaba" reply="2020" id="3686710"]No, its okay as is it. I think Morrigan with that Ereogs Amulett is even better as an evil Paladin.[/quote] Indeed, Ereog's Token isn't something that should be on a starting sovereign (but no worries, I'm not changing this!); it's one of the most powerful item for melee classes. [quote who="chumbaba" reply="2020" id="3686710"]New stamina system...is this the battle wisdom from ur mod?[/quote] Yes, I renamed Stamina

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[quote who="chumbaba" reply="2018" id="3686701"]so now the drota stuff is gone.[/quote] [e digicons]:yes:[/e] [quote who="chumbaba" reply="2018" id="3686701"]I only have that shard scroll in the beginning. Did u remove that "choose-path-invitation" scroll?[/quote] Yes, at some point the AI started to use them to pick traits from all paths. Not a big problem, but somewhat defeats the purpose of the scrolls. I need to implement a fix for this with unit stats and hav

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