Primal_Savage

Primal_Savage

Joined Member # 5505675
0 Posts 82 Replies 2,604 Reputation

[quote who="chumbaba" reply="2016" id="3686647"]Howdee, I m back again on FE and upgrading ur mod vom I believe g to p. Have drota stuff to build with non-drota factions(kennel/stable), so I believe I did something wrong? I tried to look back what u said the last time I had a problem. Is there a reason that u delete everything u said everywhere? One could think u dont wanna leave any tracks of ur journy through this evil universe.[/quote] Hey chumbaba, long tim

2,228 Replies 8,584,055 Views

Hey JactusCack, [quote who="JactusCack" reply="2012" id="3686282"]Hey Primal just wanted to say I've been seriously enjoying your mod so far.[/quote] Thanks! [quote who="JactusCack" reply="2012" id="3686282"]The acid gland accessory heals units for 3 points rather than damage them, occasionally leaving some of a stack's units alive after a battle has finished.[/quote] It's an issue that crept in after the LH 2.0 update. Thought I had fixed all of these. Surpris

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[quote who="HurricaneHandy" reply="2008" id="3684408"]Mr. Primal Savage I'm having a little trouble with your modpack. I've read most of the readme (quite entertaining btw) and followed the instructions included. I've been over the encyclopedia of installation a few times (double checking myself) and I'm as sure as I can be that I did everything right. Despite my efforts when I launch FELH and start a new game there are missing avatars of sovereigns with nothing but floating weapo

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[quote who="Hawkster52" reply="2006" id="3684275"]Quick question because the search function sucks on these forums. I noticed on one of my custom factions I have "Black Hole" listed as a "trait". What exactly is that?[/quote] If you're seeing this when you hover over the race in the workshop / faction creator, it's normal. I don't think I can hide it on that screen. However, if you're seeing this anywhere else, then it's abnormal and I will need your custom faction XML to see

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[quote who="Hawkster52" reply="1999" id="3683663"]Been awhile, got the itch to come back to LH. Was there a change to how wild creatures act? Playing my first game with a fresh reinstall, while scouting I'm getting constantly attacked from upwards of two tiles out with defending monsters coming out of their lair to attack. I don't remember that being a thing prior. I'm just wondering if I messed up my reinstall somehow or if this is a feature. It's making scouting pretty

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[quote who="Faceless_Wanderer" reply="1993" id="3679488"]Thanks! I'll work with your other instructions on my personal copy from there. I also did grab the dropbox file you put up. Cheers![/quote] The head internalname is Wargmanhead1 . Changing this will also modify the trained units for default faction using the same trained units as your new faction. In your example, Altar.

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[quote who="Faceless_Wanderer" reply="1993" id="3679488"]Edit: Tried to give you some Karma in thanks but the forum is returning an Error 500 message.[/quote] Yeah, I've run into the karma issue a couple times, guessing the problem is with LH Modding, stardock.net, elementalgame.com, or something else (I think I covered all bases now) since I've seen karma being given on other Stardock forums. Might also be a problem with ad blocking apps. You can try giving karma directly from p

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[quote who="Faceless_Wanderer" reply="1989" id="3679355"] @Primal Savage: Thanks, that worked and nothing blew up! Last two follow up questions: 1) For enabling on Females I presume I duplicate the overall entry, but use the ___Female instead of ____Male for supported model type? I could refer to another female entry, like Lizardmanheadfemale, to double check my syntax. 2) Is there a different place I can go to force soldier units to also use the Wolfman head? For e

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[quote who="iceboy105" reply="1986" id="3679226"]Ok I take that back AI unit production seems ok but the issue for me is the AI hires heroes at double the rate I do and the AI heroes level at double the rate mine do. Is there one thing I can do to slow this one thing down? There seems to be a balance issue when you can level up units faster by parking them in a city than by being out adventuring?[/quote] There is a section at the end of <a href="https://www.dropbox.com/s/kcp99hgvpezqm

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[quote who="Faceless_Wanderer" reply="1982" id="3679120"]Quoting Primal_Savage, reply 1978 I will switch the CoS custom male skeleton sovereign to werewolf (for faction creation). The current skeleton sovereign will remain in, but when creating new undead faction you will be able to use the werewolf-ankis-wolfmen model. And since there's already a male skele

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[quote who="iceboy105" reply="1981" id="3679109"]Returning to this great mod and thank you! If I wanted to get rid of all AI cheats (Such as the AI Sell Spells and the 150 Gildar AI bonus at game start how would I do this? Any other AI bonus cheats to know about? Seems like the AI can produce more units faster? Just looking for an easier game.[/quote] Delete ...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_AI\XAI_Essence.xml ...\Documents\My Games\Legendar

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[quote who="Alamar_" reply="1979" id="3679085"]I wonder why some of equipment images don't load/are blank in my version, I don't know if you seen this in the save i had sent. There are many things i didn't yet tested (like new factions, gray magic, republic) and there is no detailed guide, so hard for me atm to tell about those. But they give new oppurtinites to try the game definitely.[/quote] Download and install: <a href="http://www.nexusmods.com/fallenenchantres

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When FELH is installed in a custom directory, rather than the default directory: 1. Installing the new UI DXPACK files as explained in A_UserGuide.txt sections H1 to H10 and then deleting everything in C:\ProgramData\Stardock\Elemental - Legendary Heroes\Screens\ fixes the UI issues. 2. Moving the STR file, as explained in A_UserGuide.txt FAQ #43 fixes the 'string not found' issue. 3. Missing images is not related to having FELH installed in a custom directory, I

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[quote who="Faceless_Wanderer" reply="1977" id="3678891"] @Primal_Savage It is a shame that you are unlikely to finish the remaining Faith factions. On the other hand, you have created a lot of content for mod users and have been doing so for a long time. The game is relatively old now, and not getting enough feedback to be encouraged to do significantly more is completely understandable. There are a few 'nice to have' items on my personal list, the top being Faith Water to balance Fire,

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[quote who="mastroego" reply="1974" id="3678590"]Hi Primal, thanks for your continued work! Out of curiosity: would you consider such repackaging to be the finished version, or, well, "just" the final version? [e digicons]:)[/e] [/quote] Ah! 2.0.n. was the last decent size update (the "final" version, so to speak). It had 16 new spells - most of which fairly unique and with their own spell particles - distributed between the various spe

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[quote who="fosterloucks" reply="8" id="3678123"]...Update: Success!!!! Wow, I can't believe it. Seems to change quite a bit of the appearance of Unit screens. I also took a quick peek for 'string not found' and didn't see any; mostly they were in the Spells text as I recall. Look, thanks very much, makes a huge difference in the playability cosmetics. I can only hope that perhaps there was some value for you/others going forward. Cheers, you're a star![/quote

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