Primal_Savage

Primal_Savage

Joined Member # 5505675
0 Posts 82 Replies 2,604 Reputation

[quote who="Ares1001" reply="1931" id="3667772"]I also can't get road graphics to show up when I use Primitive roads, so it's a bit of challenge where the right tiles are. [/quote] A beige dot should show up on each tile where there's a Primitive Road. If you would like a red dot instead: (Click image to enlarge) <img style="vertical-align: midd

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[quote who="Ares1001" reply="1931" id="3667772"]It's nice to see that this mod is being updated constantly. I was several versions behind, and now am playing the new version.[/quote] [e digicons]:thumbsup:[/e] [quote who="Ares1001" reply="1931" id="3667772"]One issue I've found is no matter what I set the options to while creating a world, and no matter what map size/layout/etc, I never have any resources near my starting cities... Edit: Oh, and i

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[quote who="Ganoes" reply="1923" id="3666303"]BTW, which setup is considered the ultimate version of FE:LH right now? I know XtraDeconstruct is the way to go, but what about Children of Storm and other, smaller mods? Do they add to the experience or rather bloat the game unnecessarily? How well balanced is CoS for example? Do you guys use other mods than XtraDeconstruct?[/quote] You can try one game w/ just XtraDeconstruct to get an idea of what it's like, but at some point you wi

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[quote who="Ganoes" reply="1918" id="3665972"]is it ok just to disable mods from the options menu and restarting when you want to play the campaign?[/quote] 1. Disable mods in the options menu 2. Delete all the files (if you want to be safe delete everything that is files and folders) in: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\data\English\ 3. In Steam FELH Properties (Local Files) "verify the int

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[quote who="mikechmi" reply="1915" id="3665453"]Wow, right as usual Primal. I'm an idiot, not sure how I misread that [e digicons]:rolleyes:[/e] . I had managed to change resolution/screen sizes just fine and add in the layered music, but somehow misread those most basic of installation instructions. Thanks for all your work on this and keeping folks whom misread the installation instructions able to play it [e digicons]:grin:[/e] So far I'm liking it

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[quote who="TheHubby" reply="1914" id="3665222"]That explains it, thanks. I thought it might be something like that, just wanted to be sure I wasn't missing something. [e digicons]:)[/e] [/quote] [e digicons]:thumbsup:[/e] [quote who="TheHubby" reply="1909" id="3665195"]BTW, I just noticed that when you go to build the apothecary, the tooltip says it costs -10 Unknown.[/quote] It's interesting that I missed that one line in one of your previous replies; it sh

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[quote who="mikechmi" reply="1912" id="3665218"]...Anyway it appears spells are costing 2x the amount of mana that they should...[/quote] Hey mikechmi, if you're paying twice the mana, you probably inadvertently skipped Step #2 of the installation. After having done it, you'll need to restart LH and start a New Game. ____________________________________________________________________ A1. (XtraDeconstruct) - Full Download

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[quote who="TheHubby" reply="1910" id="3665198"]I noticed that on Lord Relias it shows Train Henchmen under his traits and nothing under Altar for henchmen. On mine, I have nothing on my sovereign, but show Henchmen in my faction's strengths. Would that be the reason I can build the existing ones but not design them?[/quote] Relias-Shirayn-GenericAltarSovereigns Train Henchmen Sovereign trait is only cosmetic/informational and doesn't do anything. Altar Henchmen are unlo

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[quote who="TheHubby" reply="1907" id="3665134"]Question on Henchmen, can you give them to anyone other than Altarian Blood? Tried assigning the Altarian tech tree to a Wraith blood custom race and took the Henchmen perk, but the Henchmen tech never showed up to research.[/quote] Hey, here's how it works for Henchmen (and Iron Golems, Juggernauts, and Ophidians) Faction Strength vs Race Generic 3rd Unit. Men¹ Race + TechT

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[quote who="SteamDock" reply="1904" id="3664365"]Thanks for keeping up with this, have to go thru the changenotes, still digesting version K! Noted you went through a lot of effort and eliminated the comments in the code, I thought the machine would not read those, hence not affecting performance, but it somehow does?[/quote] They shouldn't, which is why I've never removed them. And maybe they don't, but I was worried about the multi-line comments; some were hun

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[quote who="TheHubby" reply="1903" id="3664349"]Quick tech tree question, you have a link to the tech tree in the User Guide, but that's a single tree, is there somewhere we can see the various races tech trees so when we assign one to a custom faction we know what they are and aren't going to be able to research?[/quote] Unfortunately, not available no. I would need a Tech Tree Viewer for FELH to do

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Since I didn't put this in A_UserGuide.txt in 2.0.m., here are the spell effects by name: Conflagrant (6 Red Arcaniums): Spell does more damage (+3, variable). Cyclonic (4 Yellow Arcaniums): Spell has -2 Casting Time. Decayed (5 Orange Arcaniums): Spell targets all Enemy Units. Flowery (5 Purple Arcaniums): Spell targets all Friendly Units. Gravitational (2 Green Arcaniums): Spell covers a 1x4 Area. Magmatic (4 Red Arcaniums): Spell does more damage (

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I did some research and it appears you can get rid of BEX crashes by doing this (In Windows 7): Right-click Computer and then select Properties. In Properties, go to: Advanced system settings > Advanced > Performance > Settings > Data Execution Prevention And then select "Turn on DEP for all programs and services except those I select". Finally, find and add your 'LegendaryHeroes.exe' to the list of exceptions. C:\Program Files (x86)\S

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