since yesterday I can´t play 2.2 mulitplayer games its greyed out. I reinstalled it; I verified it I deleted game core data and verified it nothing helped.
Never123
[video]https://youtu.be/NAwGjAR7wkQ[/video]
I like that you worked at the maps. I´m looking forward to play the maps.
really nice!!! you released it without Harbinger shields increased from 600 to 4000 (designed to be an incredibly resilient air unit)
I tested the opt in patch the athena is still too strong... it wins with about 240 hp vs the mauler, however the cost are much less. particularly there is a probelm with the medic, due to the more hp hera and athena benefit form medic much more than before...
[quote who="Quesocito" reply="30" id="3664002"] Quoting Never123, reply 29 and maybe it works vs you this good, in fact your are new in this game; thus you have to practice more.... have you ever played vs a phc, which used emp against you? 50 quanta and your whole army is nearly dead... a
yeah maybe... however a turret with aoe damage, which can out range every other building or unit due to shoots more as double as substrats turrest with the highest range. that was a foreseeable imbalance... for that I blame and criticize stardocks [quote who="Quesocito" reply="21" id="3663953"] Quoting Never123, reply 20
[quote who="Quesocito" reply="28" id="3663951"] The drone swarm too expensive? Sorry this is where I disagree, for one u need to consider the majority of players (who are not the top ranked) when I first started playing the drone swarm killed me almost every time. if u don't have AA as PHC u are dead. which means an Apollo. an Apollo is overly expensive just to counter a POSSIBLE drone swarm, and then where will the drone swarm lay? also the drone swarm lasts for >1 min, so If u D
[quote who="RomeoReject" reply="18" id="3663913"] Am I the only one not concerned about radar jamming? We had that in Supreme Commander, and it worked fine - just get a visual confirmation through a scout. If anything, I'd like to see more radar jamming for bases to use. [/quote] the problem is they introduced the artillery, which is too imbalance... however they a conviced
hi brad, I am still conviced that build time nerf and price increase is not enough for the Artillery . The problem is that the turret has this high range and does a lot of damage with aoe. Thus it kills almost all t2 units before they arrive at the base of the opponent.... it outranged everything In my opinion you have not tackled the problem up to now; maybe because you like Artilleries. nevertheless please solve this problem
please P L E A S E... implement the units JUST/ONLY when it works fine... not like harbinger dont shoot or mobile nullifier...
attached link will you show you that was not my idea, however as far as i know stardocks promised to change the instant heal -> take it out or something else... https://forums.ashesofthesingularity.com/478732/page/1/#3644466 besides new dreadnough abillties are promised and should be released in winter [quote who="SteveMoza" reply="17" id="3663529"] Just to clarify, I would have put f
There was a time, when mauler and athena could attack buildings (october 2016 i think). Their were better in destroieng buildings than destructor or artemis. If you see my old videos, you will see how useless the destructor was... it was a oneshot by the phc turrets, due to the range was too small and the destructor always moves in melee attack thus stardocks took the mauler the to attack buildings away without to change destructor or athena
you still don´t tackle the imbalance and problems -map imbalance- still not fixed -caregiver useless - still not tackled even worse.. -pathfinding -bad behavoir of substrate units in patricular mauler and savager... - at my frist test seems to be fixed -athena imbalance- not sure should be more expensive like the mauler -overmind is useless... not fixed -harbinger is useless; too less hp (a lot too less) not fixed -dr
Quesocito its even worse. On some maps just one of both players is able to capture both deposites without using orbital turrets... that is a little part of the imblance that stardocks ignore
arty has still 3200 range. It still has the same AEO.. same damage the Centaur missiles are not from the arty... I don´t even know which unit the centaur missle has. could be the weapon of the cronos, however in game its has another name. the harbinger dont shoot.... the Strategic Bomber is now nearly invulnerable... maybe you should check this??? there is no aa unit or building which can destroy this unit... it destroys your base at go
hi guys, since esclation my game crashed several times that really annoying; mauler tend to doesn´t attack chronos with the primary weapon (it stays out of the range of the primary wearpon) <a class="bb_link" style="color: #dbdbdb; text-decoration: underline; cursor: pointer; font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-he
[video]https://www.youtube.com/watch?v=yz3tXR52JBE&index=6&list=PLVuwpI7fStJDRbouoT8raVvM066NRaaO-[/video][video]https://www.youtube.com/watch?v=1dGfa9e5chk&list=PLVuwpI7fStJDRbouoT8raVvM066NRaaO-&index=11[/video]
[video]https://youtu.be/5-x40rks0gA[/video]
Exterminator bug with opt in patch [video]https://www.youtube.com/watch?v=ZdEmheyDz34[/video]
its without the opt in patch [video]https://youtu.be/YYpKZIccaJw[/video] - 4:00 can´t capture the generator with metal notes on deneb - 8:00 cartaker really heals less for a expensive unit - 13:46 can´t build a quantum jammer - 16:51 avatar should build and attack at the same time, however it don´t do it; I clicked/tried it servarl times -18:15 pulveriser tuerret doesn´t shoot, although it has vision
Hi guys, my first Escalation gameplay video. Have fun with it =) [video]https://youtu.be/FlF7FA1yhHU[/video]
hey Derek, I agree nerfing the punisher, consider that the substrate need something to get through a armor 60/95% dread. The eridicator does not do a good job vs this, although he should accoriding his description. The arty of phc is too strong it shouldn´t kill buildings, T2, T1 etc... please note the following: https://www.youtube.com/watch?v=aMde4ie1WWU besi
hey danail, i read it in any thread, instead of kicking the craptower out of the game. They plan to give the scout drone a 2 min cooldown...
Hey, my Youtube Channel is: https://www.youtube.com/user/Mrnever123