Never123

Never123

Joined Member # 5608844
14 Posts 68 Replies 299 Reputation

since yesterday I can´t play 2.2 mulitplayer games its greyed out. I reinstalled it; I verified it I deleted game core data and verified it nothing helped.

2 Replies 4,302 Views

yeah maybe... however a turret with aoe damage, which can out range every other building or unit due to shoots more as double as substrats turrest with the highest range. that was a foreseeable imbalance... for that I blame and criticize stardocks [quote who="Quesocito" reply="21" id="3663953"] Quoting Never123, reply 20

42 Replies 266,579 Views

[quote who="Quesocito" reply="28" id="3663951"] The drone swarm too expensive? Sorry this is where I disagree, for one u need to consider the majority of players (who are not the top ranked) when I first started playing the drone swarm killed me almost every time. if u don't have AA as PHC u are dead. which means an Apollo. an Apollo is overly expensive just to counter a POSSIBLE drone swarm, and then where will the drone swarm lay? also the drone swarm lasts for >1 min, so If u D

42 Replies 295,852 Views

[quote who="RomeoReject" reply="18" id="3663913"] Am I the only one not concerned about radar jamming? We had that in Supreme Commander, and it worked fine - just get a visual confirmation through a scout. If anything, I'd like to see more radar jamming for bases to use. [/quote] the problem is they introduced the artillery, which is too imbalance... however they a conviced

42 Replies 266,579 Views

hi brad, I am still conviced that build time nerf and price increase is not enough for the Artillery . The problem is that the turret has this high range and does a lot of damage with aoe. Thus it kills almost all t2 units before they arrive at the base of the opponent.... it outranged everything In my opinion you have not tackled the problem up to now; maybe because you like Artilleries. nevertheless please solve this problem

42 Replies 295,852 Views

please P L E A S E... implement the units JUST/ONLY when it works fine... not like harbinger dont shoot or mobile nullifier...

42 Replies 266,579 Views

attached link will you show you that was not my idea, however as far as i know stardocks promised to change the instant heal -> take it out or something else... https://forums.ashesofthesingularity.com/478732/page/1/#3644466 besides new dreadnough abillties are promised and should be released in winter [quote who="SteveMoza" reply="17" id="3663529"] Just to clarify, I would have put f

42 Replies 295,852 Views

There was a time, when mauler and athena could attack buildings (october 2016 i think). Their were better in destroieng buildings than destructor or artemis. If you see my old videos, you will see how useless the destructor was... it was a oneshot by the phc turrets, due to the range was too small and the destructor always moves in melee attack thus stardocks took the mauler the to attack buildings away without to change destructor or athena

42 Replies 295,852 Views

you still don´t tackle the imbalance and problems -map imbalance- still not fixed -caregiver useless - still not tackled even worse.. -pathfinding -bad behavoir of substrate units in patricular mauler and savager... - at my frist test seems to be fixed -athena imbalance- not sure should be more expensive like the mauler -overmind is useless... not fixed -harbinger is useless; too less hp (a lot too less) not fixed -dr

42 Replies 295,852 Views

arty has still 3200 range. It still has the same AEO.. same damage the Centaur missiles are not from the arty... I don´t even know which unit the centaur missle has. could be the weapon of the cronos, however in game its has another name. the harbinger dont shoot.... the Strategic Bomber is now nearly invulnerable... maybe you should check this??? there is no aa unit or building which can destroy this unit... it destroys your base at go

23 Replies 158,464 Views

hi guys, since esclation my game crashed several times that really annoying; mauler tend to doesn´t attack chronos with the primary weapon (it stays out of the range of the primary wearpon) <a class="bb_link" style="color: #dbdbdb; text-decoration: underline; cursor: pointer; font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-he

0 Replies 2,520 Views

its without the opt in patch [video]https://youtu.be/YYpKZIccaJw[/video] - 4:00 can´t capture the generator with metal notes on deneb - 8:00 cartaker really heals less for a expensive unit - 13:46 can´t build a quantum jammer - 16:51 avatar should build and attack at the same time, however it don´t do it; I clicked/tried it servarl times -18:15 pulveriser tuerret doesn´t shoot, although it has vision

2 Replies 4,200 Views

hey Derek, I agree nerfing the punisher, consider that the substrate need something to get through a armor 60/95% dread. The eridicator does not do a good job vs this, although he should accoriding his description. The arty of phc is too strong it shouldn´t kill buildings, T2, T1 etc... please note the following: https://www.youtube.com/watch?v=aMde4ie1WWU besi

13 Replies 34,058 Views

hey danail, i read it in any thread, instead of kicking the craptower out of the game. They plan to give the scout drone a 2 min cooldown...

8 Replies 42,275 Views