pendrokar

pendrokar

Joined Member # 5696167
3 Posts 27 Replies 2,596 Reputation

At best you want an XML editor that is able to validate the XML for errors against an XML schema. Unlike GalCiv 2, for GalCiv 3 Stardock provides XML schema's, which allow you to see what changes are possible within the XML file. GalCiv 3 will crash if an XML is not valid, describing what does not validate with the XML schema. Most suggest Notepad++: https://notepad-plus-plus.org/ <a id="ctl00_ctl00__Content__Content__RepeaterRepli

7 Replies 11,063 Views

39 seconds... oh wait we are talking GC3, turn numbers and not Master of Orion 2 ? Oh... sorry. The speedrun of MoO 2 uses mind control to capture cities without invasion or bombing. There is nothing like that in GC3. Rushing to Alliance or Influence victory are possibly the two fastest choices. The latter would have you declare war to deny colonization and build influence starbases on the colonized plane

13 Replies 29,081 Views

[quote who="Nick5ash" reply="23" id="3551382"] So when will i be able to play my custom race vs. my buddies custom race? That is what i most want to do. [/quote] Supposedly fixed in yet unreleased v1.01 " Enabled Custom Factions in multiplayer (with fixed to make this stable) "

34 Replies 303,995 Views

2. Tech costs are defined in tech tree XMLs as an integer, without any possible modifiers. You could have every tech decrease the amount of research points that the faction can do. But you already said you don't want to tamper with colony output. 3. There are two modifiers, Flat and Multiplier, both can be signed decimal numbers(+0.1,-0.1): Still not sure how exactly Multiplier works, as I have tried to have it at zero, which seems to make no changes, when I want to h

10 Replies 19,821 Views

Do we have to pay you to have a row bolded like one of your suggestions? [quote who="Ashbery76" reply="2" id="3550855"] I would like to be able to flag some techs to be untradeable. [/quote] This is currently already possible. I don't remember the name of the XML tag, but check the Yor tech tree for multiple untradeable techs or either the schema for the tag. If you meant to only override a certain tech in the tech tree withou

18 Replies 104,860 Views

No crash log or dump is generated (is that because we're out of Beta? Is there a way for me to force it to generate those?). [quote]No crash log or dump is generated (is that because we're out of Beta? Is there a way for me to force it to generate those?). [/quote] Supposedly they were left in the release as v1.01 patch notes: "Removed some release level debug" Source - <a href="http://steamcommunity.com/app/226860/discussions/1/620713

12 Replies 77,765 Views

A custom race that has been created within the ingame faction creator? Not yet. Currently it is generated as a binary file. Which makes it highly non-modifiable. Unless you are a HEX editor master... I guess.

1 Replies 6,144 Views

Voting Has Ended We will announce the winner shortly Thank you for your participation! Wait... what? Has it really ended or just temporarily stopped? I never received an email that said "voting for the Faction Design Contest has started". Which I believe I did for the ship design contest.

59 Replies 158,735 Views

[quote who="hedetet" reply="3" id="3543753"] What other IPs will Brad purchase just to legally make these custom factions I wonder? [/quote] ([Edit] Oh you knew my mistake)Attention interloper, Ur-Quan comes from Star Control, which Stardock owns the IP for. Frogboy said there isn't going to be a Star Control DLC for GalCiv 3, so I'm making a Total Conversion mod, since the Star Control 2 story makes for a

15 Replies 360,549 Views

Have you removed the following faction movie tags: FactionMoviesFGDef FactionMoviesBGDef If found, they take priority over images. You can debug a crash. there is a debug.err file in the GalCiv folder of your documents. Sometimes there won't be an error just the last thing GalCiv was doing before the crash occurs. In prefs.ini file there are variables for showing more debug information, but I don't know what it accepts beside "Default".

7 Replies 7,327 Views

By the way, I believe the following rule has changed, which Stardock can do since it is written in the rules: Community Voting: The Community (defined here as visitors to www.galciv3.com) will vote on the 8 finalists as selected by the judges in each event... In the last podcast, the host said that 3 will picked from these 8(can't find the timeframe), which noone of other staff objected to. I guess means there will be another Community Vote session like it w

59 Replies 158,735 Views

[quote who="Bamdorf" reply="47" id="3543589"] When I dumped this download into my Mods file, the race showed up very nicely and the game started ok. However, they did not have any ships near their captial...no survey, no no search, no colony. Did I screw up (usually the case!).[/quote] Not really. As I previously mentioned, since the winner of the contest gets to have his race as a minor race, then I set it up as a minor race, while really setting it as a major ra

59 Replies 158,735 Views

Favixi Fixed for Beta 6, v0.95 and now are in their own folder . http://www.mediafire.com/download/1u7yq464pjbmx6m/Favixi_NoTechTree.zip It nolonger uses a unique tech tree, that tech tree didn't even use the Base Tech Tree. Don't mistake Base Tech Tree with Generic. Base allows to build base components and starbase modules. Previously I replaced that to remove colo

59 Replies 158,735 Views

Indeed individuals, in such alliances, in Hunger Games and Battle Royale somehow did not create contingency plans for when only one alliance remains. Perhaps they still hoped the rules could still change. "why help the Kohr-Ah in their genocide if they're ultimately going to destroy you for your efforts anyway? Might as well go down fighting them rather than someone else." Answer: In both World Wars, superior officers would shoot troops refusing

2 Replies 15,791 Views

There is only one offer that the Kohr-Ah make, which is: Captain: Is there anything we can do to make you stop the killing? Kohr-Ah: If you eliminate all non-Ur-Quan sentient races, including yourselves then we will stop. We have made this offer before. No one accepts. So we cleanse. It is strange that no one has accepted this. I would understand if they were asking for the race to commit suicide, which they still are...

2 Replies 15,791 Views

The InternalName problem occurs in multiple instances. Like text races say in FlavorText.xml, where the InternalName tag has to be used to make conditional discussions, but since they can't be duplicated, then you have to override all of it.

3 Replies 6,679 Views

"I have a feeling the bink 2 decoder will decode bink 1 files and the bink 1 encoder is out there for people to use." Bink 1 endoding is freely available from RAD Tools. But. If you specify a .bik (Bink 1) file, GalCiv 3 ignores it. If you rename a .bik file to .bk2, GalCiv 3 will load it, wrongly and even crash. This is all I got when e-mailing RAD Tools: "I’m sorry, but unlike Bink 1, we do not make the Bink 2 compressor available for non-commerc

3 Replies 22,660 Views