Because that is what differentiates a minor race from a major race. Some have lore explanation. For example my minor race that I will be submitting to the faction contest will have a religious reason for not leaving their home planet.
pendrokar
Here you can find references to Star Control: http://wiki.uqm.stack.nl/References_to_Star_Control_in_other_works Here you can find what influenced the developers of Star Control and what they referenced in Star Control: http://wiki.uqm.stack.nl/Influences_and_references
Depends in the method you created a custom race. In case of ingame editor, right now you have to move those custom images/backgrounds/logos to the game's folder. In case of creating the custom faction through the method display in the following thread: https://forums.galciv3.com/461766/page/1/ You can archive and share
Also, Stardock creates binary files for custom factions created from within the game, not XML.
Since Stardock owns the Intellectual Property for Star Control, I want to make sure that Stardock wouldn't mind a mod based on Star Control in Galactic Civilizations 3. Such issues have arisen in other game companies before, where their IP is used in another one of their games, but still sent a cease and desist letter to mod creators. I have already started something. https://github.com/Pendrokar/GalCiv3S
Cool, Stardock made a short video response even on a currently very low priority issue. Thanks Ray and Paul. That response was sufficient. [video]https://www.youtube.com/watch?v=XHXfiSE_Rug#t=185[/video] Timestamp = 3:05 (Added to video tag, but the embed ignores it)
Galactic Civilizations 2 used Bink 1 ".bik" videos, while GalCiv 3 uses Bink 2. Bink 2 does not have publicly available tools with which to encode ".bk2" videos. I tried to have the XML point to a ".bik" file, but then it gets ignored. I also tried renaming a ".bik" file to ".bk2", but GalCiv 3 still thinks it is a Bink 2 video, which does not end well. One solution would be to still support Bink 1 videos as I noticed that ".ogg" music files are also supported by GalCiv 3 if the pa
[quote who="admiralWillyWilber" reply="12" id="3506005"] Does anyone know is star control like galactic civilizations please list the differences and the similarities. [/quote] There are three Star Control games. I guess the closest to Galactic Civilizations would be Star Control 3, since that had colony management. Or Star Control 1, which didn't have a adventure mode. Story wise, there two specific similarities, the planetary shield idea and in GalCiv 2: Dark Avatar, Dren
Since you ask, all races from Star Control 2, maybe Star Control 1 too.
What does Stardock staff suggest regarding modding of GalCiv3? To wait for a newer version as many files may change and break mods?
" Is Star Control II going to be " What do you mean by "going to be", it was released in 1992. Surely you are asking about the new planned Star Control games. One which will have the plot set between Star Control 1 and 2, and even later another game that would be a continuation of Star Control 2(not Star Control 3). The former might be something like 4x, we don't really know. This is the forum you are looking for - https://forums.stardock.com/forum/10
Sorry for the resurrect, but the topic I want to discuss is the same as this. I have played a couple of campaign missions, now all on Suicidal difficulty. But in order to win I have to exploit what I know about the AI. Things like the AI attacking and almost constantly following the closest armed space ship no matter if the AI ship will never catch the armed ship. Another exploit of leaving one of my planets defenseless so that the AI would sends unescorted Troop Transports, which
Since I could not make contact with user lendrick, regarding his version of SC2 mod for GalCiv2, I made it from scratch using The Ur-Quan Masters HD images not available for lendrick at the time. http://forum.uqm.stack.nl/index.php?topic=4093.0 I think it be fun to have a scenario where two high tech races are at war, while the player is trying to gather up strength to face both of these races, while also not allowing
Yes I had mistaken Jagged Knife for Pirates. I actually quite dislike randomness in 4X games. But can fully accept them without sometimes requiring a reload if I feel to be winning. So I would be happy if such mega events occur when I feel that the AI can no longer offer a challenge. Though I have heard that in Total War: Shogun 2 more and more clans will jointly try to stop you as get more and more powerful. I don't know if Galactic Civilizations III will have e
I have always had a problem with 4X games, where your empire gets at a point when you know that you simply cannot lose the game and start to ponder whenever it is worth it to spend dozens of hours more just to finish it. This has happened to me in games like Master Of Magic, Master Of Orion, Rome/Medieval II: Total War and Galactic Civilization II. Somehow Civilization IV had a great balance to not become like this, probably due to limited possible expansion. In Medieval: Tota
[quote who="Frogboy" reply="12" id="3399504"]Another thing I feel strongly about is having the timeline set at the point when humans first make contact with Earth .[/quote] Holy cow! I am already getting ready to rewrite the Star Control Wikia. So Arilou created humans and placed them on Earth, thus making contact with it! [e digicons]B)[/e] [/sarcasm]