Meh. That's how random things *should* work. IMHO random things should really be f*e*a*r*e*d, as they will be 50% bad, 50% good, and 50% effective and 50% waisted. Else the game becomes ... well, predicitable. They don't call it the "Fear of God" for nothing, even though He is supposed to be merciful and loving...
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