Thé titan has an ability to convert enemies this in combination with the starbase disable engines gives you a lot of pirate companions
Salvator2848
I have taken a look ath the mod filesthey have a starting bonus of 20% reduced bombing damage taken. So this + thé research and the planet Artifact is enough to make them unkilleble
I have the mod, and i love it. I also use the more research and the Endless research mods. And there is a problem with the first it gives you double the research so instead of 2 levels you get 4 levels. I have encounters a problem. The Advent Loyalist (don't know about the rebels) get decreased damage taken on planet bombing, in combination with a rellic they have 100% decreased damage taken, so you can not kill there planets...... This in combination with there titan
In my opinion E4X is the way to go, i always play it I also enabled the 2 research mods of E4X and i must say, i'm happy that research keeps going. I'm now playing a game ffa me and 5 of the hardest ai enemy's. It's been going for about 12h it's just me and 3 ai remaining, and my research is still going. By using the research mods, the factions strengts are being more distingt, for instant AL is all about culture, now it's culture is insane,
I have been playing a game with a friend, I'm Advent Loy and he is Tec Loy, Whe where at a stand still, i could not puch in and he could not puch, so i destroyed a pirate base, there where 2 next to each other. I did not colonice the destroyed pirate base, but Parked my titan with a starbase . Every time the pirates came alive they came past my titan and starbase, they started floating and my titan converted a bunch of them, after a wile i had +1200 supply of p
It is not hard to play, but keep the dificulty low to start.