Hi ! I have 3 PCs and 2 monitors. I have tried Multiplicity and it works like a charm except it manages only 1 of the 2 monitors. So I have decided to use physical connections instead but using a modified Mutiplicity would ease things a lot. Thanks for reading that !
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Hi ! I have tried your editing tool on a mod of mine and I must say you're doing a good job. Some work remains to do, so carry on ! I'd like to mention a problem I ran into and I guess you might want to do something about it. On opening my tech tree (for the first time), your editor showed an error message about not finding the Text folder and then opening the path window to presumably have me correct one of the paths. Since all my paths were OK I did not
Hi ! While attempting to play with v. 1.1, in DX12 mode, I repeatedly experienced this : I try to select units by using area selection with the mouse and instead of selecting units the game freezes : the game doesn't respond to any command event the Escape key to get to the Menu ! I have to kil the process to end the game. It never happened with the previous release of the game. While attempting to play with v. 1.1, in DX11 mode, when I loose against the AIs I
[quote who="WOEaintME" reply="4" id="3426081"] I'm not sure about the Starbase but I know if the Antorak Marauder has its Stabilize Phase Space ability on autocast it will use it whenever the phase stabilization expires (i.e. the Marauder will ensure there is always a phase stabilizer around itself). I'm not sure if the starbase version supports autocast or not but if it did I would expect it to work in a similar manner.[/quote] Thank you for your reply ! When on
[quote who="GoaFan77" reply="1" id="3425480"] Are you taking about the ability that creates a phase stabalizer node or the research that lets starbase jump to planets with a stabalizer node? The former creates a temporary node when it is used, so yes you need to activate it manually. The research lets you jump starbases between planets with phase nodes, even if it is not the starbase's phase node. In fact most of the time it is preferable to use standard phase stabalizer structures,
Greetings ! I have played Rebellion for more than 700 hours now ! [e digicons]:D[/e] I have all the current Rebellion DLCs installed. Recently I was playing the game as Vasari Rebel with the Advent Loyalists as my ally (in a locked team). After a long while, I began constructing Orkulus starbases at my ally's planets to ease up my fleets jumping to them. 1) Right-clicking on the "Stabilize Phase Space" button of an Orkulus Starbase doesn't s