[quote who="Svetlanaa" reply="7" id="3638126"] I suggest to try out Long Path Tool Program it will work for sure. [/quote] The path too long issue was fixed in 1.71, thanks anyway though !
Mixiel
[quote who="androshalforc" reply="7" id="3638052"] Quoting CptProton31, reply 6 I'm having the problem with everyone, and only me and one AI are above 10k. Only one minor race is above 100. i should have been more clear the one race that had 10 k power i could only ask for credi
I have the same issue and it's related to resolution and UI size. 1080p / Small works fine and 4k / Large not. Values in between can also fail. They said they were going to look into this.
[quote who="pshaw" reply="5" id="3636958"] Quoting Mixiel, reply 4 Thanks, I replied back [e digicons]:)[/e] I seems to have to do with UI Size and Screen Resolution. 1920x1080 Small works fine. 3840x2160 Large fails. Yes we confirmed that and have someone lo
Thanks, I replied back :) I seems to have to do with UI Size and Screen Resolution. 1920x1080 Small works fine. 3840x2160 Large fails.
[quote who="pshaw" reply="10" id="3636682"] Quoting Mixiel, reply 9 There are also many examples of this in the savegame I submitted in the same ticket. Thanks What is your ticket number? [/quote] It's #QAQ-644-85894 See also <a title="My e
[quote who="pshaw" reply="8" id="3636305"] Quoting Mixiel, reply 7 Nop, this bug seems to be gone, thanks for that ! [e digicons]:)[/e] Though I do still have the one with all diplomacy options being empty, might be related to if they have too much stuff then the window stays empty or something. <br
[quote who="pshaw" reply="6" id="3635928"] M Quoting Mixiel, reply 5 I had this too in a game, presumably due to some constructors being stuck at their shipyard because the yard was too far away from the destination starbase. A workaround I found was to cycle through the idle queue and moving all idle constructors, aft
I had this too in a game, presumably due to some constructors being stuck at their shipyard because the yard was too far away from the destination starbase. A workaround I found was to cycle through the idle queue and moving all idle constructors, after which the colony construction screens became functional again. A quick way to see if the game is stuck mid-turn is to press ESC, if you can't save it then it's stuck and you need to move some unit.
Thanks for these updates :) It seems precursor starbase upgrades are not auto-queueing anymore though, tooltip says "you have already claimed local relics". Manual works fine.
Thanks, I have submitted a ticket under number #QAQ-644-85894. In the same game I also have these issues - No diplomacy options available anymore for almost any faction. - Ability to build another Molecular Fabricator on a planet after the first one was upgraded to Industrial Replicator.
In my last insane map game I've been having issues with constructors getting "stuck" in their shipyard, which is also preventing other actions such as assigning upgrades to starbases and placing colony improvements. So far I managed to work around this by finding idle constructors at the end of the idle queue and moving them 1 tile out of their shipyard but this is pretty annoying. The debug.err file shows errors like these which I think are related : Debu